OgreEAGLES2Context.h
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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004     (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
    00008
    00009 Permission is hereby granted, free of charge, to any person obtaining a copy
    00010 of this software and associated documentation files (the "Software"), to deal
    00011 in the Software without restriction, including without limitation the rights
    00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    00013 copies of the Software, and to permit persons to whom the Software is
    00014 furnished to do so, subject to the following conditions:
    00015
    00016 The above copyright notice and this permission notice shall be included in
    00017 all copies or substantial portions of the Software.
    00018
    00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    00025 THE SOFTWARE.
    00026 -----------------------------------------------------------------------------
    00027 */
    00028
    00029 #ifndef __EAGLES2Context_H__
    00030 #define __EAGLES2Context_H__
    00031
    00032 #include "OgreGLES2Context.h"
    00033
    00034 #ifdef __OBJC__
    00035 #   import <QuartzCore/CAEAGLLayer.h>
    00036 #endif
    00037
    00038 namespace Ogre {
    00039
    00040     class _OgrePrivate EAGLES2Context : public GLES2Context
    00041     {
    00042         protected:
    00043 #ifdef __OBJC__
    00044             CAEAGLLayer *mDrawable;
    00045             EAGLContext *mContext;
    00046 #endif
    00047
    00048         public:
    00049 #ifdef __OBJC__
    00050             EAGLES2Context(CAEAGLLayer *drawable, EAGLSharegroup *group);
    00051             CAEAGLLayer * getDrawable() const;
    00052             EAGLContext * getContext() const;
    00053 #endif
    00054             virtual ~EAGLES2Context();
    00055
    00056             virtual void setCurrent();
    00057             virtual void endCurrent();
    00058             virtual GLES2Context * clone() const;
    00059
    00060             bool createFramebuffer();
    00061             void destroyFramebuffer();
    00062
    00063             /* The pixel dimensions of the backbuffer */
    00064             GLint mBackingWidth;
    00065             GLint mBackingHeight;
    00066
    00067             /* OpenGL names for the renderbuffer and framebuffers used to render to this view */
    00068             GLuint mViewRenderbuffer;
    00069             GLuint mViewFramebuffer;
    00070
    00071             /* OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist) */
    00072             GLuint mDepthRenderbuffer;
    00073
    00074             bool mIsMultiSampleSupported;
    00075             GLsizei mNumSamples;
    00076             GLuint mFSAAFramebuffer;
    00077             GLuint mFSAARenderbuffer;
    00078     };
    00079 }
    00080
    00081 #endif

Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:21