OgreEAGL2Window.h
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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004     (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
    00008
    00009 Permission is hereby granted, free of charge, to any person obtaining a copy
    00010 of this software and associated documentation files (the "Software"), to deal
    00011 in the Software without restriction, including without limitation the rights
    00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    00013 copies of the Software, and to permit persons to whom the Software is
    00014 furnished to do so, subject to the following conditions:
    00015
    00016 The above copyright notice and this permission notice shall be included in
    00017 all copies or substantial portions of the Software.
    00018
    00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    00025 THE SOFTWARE.
    00026 -----------------------------------------------------------------------------
    00027 */
    00028
    00029 #ifndef __EAGL2Window_H__
    00030 #define __EAGL2Window_H__
    00031
    00032 #include "OgreRenderWindow.h"
    00033
    00034 #ifdef __OBJC__
    00035 #import <UIKit/UIKit.h>
    00036 #import "OgreEAGL2View.h"
    00037 #import "OgreEAGL2ViewController.h"
    00038
    00039 // Forward declarations
    00040 @class CAEAGLLayer;
    00041
    00042 // Define the native window type
    00043 typedef UIWindow *NativeWindowType;
    00044
    00045 #endif
    00046
    00047 namespace Ogre {
    00048     class EAGL2Support;
    00049     class EAGLES2Context;
    00050
    00051     class _OgrePrivate EAGL2Window : public RenderWindow
    00052     {
    00053         protected:
    00054             bool mClosed;
    00055             bool mVisible;
    00057             bool mIsExternal;
    00059             bool mUsingExternalView;
    00061             bool mUsingExternalViewController;
    00062
    00063             // iOS 4 content scaling
    00064             bool mIsContentScalingSupported;
    00065             float mContentScalingFactor;
    00066             float mCurrentOSVersion;
    00067
    00068             EAGL2Support* mGLSupport;
    00069             EAGLES2Context* mContext;
    00070 #ifdef __OBJC__
    00071             NativeWindowType mWindow;
    00072             EAGL2View *mView;
    00073             EAGL2ViewController *mViewController;
    00074 #endif
    00075
    00076             void switchFullScreen(bool fullscreen) { }
    00077             void getLeftAndTopFromNativeWindow(int & left, int & top, uint width, uint height);
    00078             void initNativeCreatedWindow(const NameValuePairList *miscParams);
    00079             void createNativeWindow(int &left, int &top, uint &width, uint &height, String &title);
    00080             void reposition(int left, int top);
    00081             void resize(unsigned int width, unsigned int height);
    00082             void windowMovedOrResized();
    00083             virtual void _beginUpdate();
    00084
    00085     public:
    00086             EAGL2Window(EAGL2Support* glsupport);
    00087             virtual ~EAGL2Window();
    00088
    00089             void create(const String& name, unsigned int width, unsigned int height,
    00090                         bool fullScreen, const NameValuePairList *miscParams);
    00091
    00092             virtual void setFullscreen(bool fullscreen, uint width, uint height);
    00093             void destroy(void);
    00094             bool isClosed(void) const { return mClosed; }
    00095             bool isVisible(void) const { return mVisible; }
    00096
    00097             void setVisible(bool visible) { mVisible = visible; }
    00098             void setClosed(bool closed) { mClosed = closed; }
    00099             void swapBuffers(bool waitForVSync);
    00100             void copyContentsToMemory(const PixelBox &dst, FrameBuffer buffer);
    00101
    00111             virtual void getCustomAttribute(const String& name, void* pData);
    00112
    00113             bool requiresTextureFlipping() const { return false; }
    00114     };
    00115 }
    00116
    00117 #endif

Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:21