OgreGLESDepthBuffer.h
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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004     (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
    00008
    00009 Permission is hereby granted, free of charge, to any person obtaining a copy
    00010 of this software and associated documentation files (the "Software"), to deal
    00011 in the Software without restriction, including without limitation the rights
    00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    00013 copies of the Software, and to permit persons to whom the Software is
    00014 furnished to do so, subject to the following conditions:
    00015
    00016 The above copyright notice and this permission notice shall be included in
    00017 all copies or substantial portions of the Software.
    00018
    00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    00025 THE SOFTWARE.
    00026 -----------------------------------------------------------------------------
    00027 */
    00028 #ifndef __GLESDepthBuffer_H__
    00029 #define __GLESDepthBuffer_H__
    00030
    00031 #include "OgreGLESPrerequisites.h"
    00032 #include "OgreGLESHardwarePixelBuffer.h"
    00033 #include "OgreGLESRenderSystem.h"
    00034 #include "OgreDepthBuffer.h"
    00035
    00036 namespace Ogre
    00037 {
    00049     class GLESDepthBuffer : public DepthBuffer
    00050     {
    00051     public:
    00052         GLESDepthBuffer( uint16 poolId, GLESRenderSystem *renderSystem, GLESContext *creatorContext,
    00053                         GLESRenderBuffer *depth, GLESRenderBuffer *stencil,
    00054                         uint32 width, uint32 height, uint32 fsaa, uint32 multiSampleQuality,
    00055                         bool isManual );
    00056         ~GLESDepthBuffer();
    00057
    00059         virtual bool isCompatible( RenderTarget *renderTarget ) const;
    00060
    00061         GLESContext* getGLContext() const { return mCreatorContext; }
    00062         GLESRenderBuffer* getDepthBuffer() const  { return mDepthBuffer; }
    00063         GLESRenderBuffer* getStencilBuffer() const { return mStencilBuffer; }
    00064
    00065     protected:
    00066         uint32                      mMultiSampleQuality;
    00067         GLESContext                 *mCreatorContext;
    00068         GLESRenderBuffer            *mDepthBuffer;
    00069         GLESRenderBuffer            *mStencilBuffer;
    00070         GLESRenderSystem            *mRenderSystem;
    00071     };
    00072 }
    00073 #endif

Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:21