<map id="G" name="G">
<area shape="rect" id="node7" href="$classOgre_1_1D3D11HardwarePixelBuffer.html" title="Ogre::D3D11HardwarePixelBuffer" alt="" coords="567,5,785,35"/>
<area shape="rect" id="node9" href="$classOgre_1_1D3D9HardwarePixelBuffer.html" title="Ogre::D3D9HardwarePixelBuffer" alt="" coords="571,59,781,88"/>
<area shape="rect" id="node11" href="$classOgre_1_1GLES2HardwarePixelBuffer.html" title="Ogre::GLES2HardwarePixelBuffer" alt="" coords="567,112,785,141"/>
<area shape="rect" id="node17" href="$classOgre_1_1GLESHardwarePixelBuffer.html" title="Ogre::GLESHardwarePixelBuffer" alt="" coords="569,165,783,195"/>
<area shape="rect" id="node23" href="$classOgre_1_1GLHardwarePixelBuffer.html" title="Ogre::GLHardwarePixelBuffer" alt="" coords="579,272,773,301"/>
<area shape="rect" id="node2" href="$classOgre_1_1HardwareBuffer.html" title="Abstract class defining common features of hardware buffers." alt="" coords="141,112,291,141"/>
<area shape="rect" id="node4" href="$classOgre_1_1AllocatedObject.html" title="Superclass for all objects that wish to use custom memory allocators when their new / delete operator..." alt="" coords="7,112,92,141"/>
<area shape="rect" id="node13" href="$classOgre_1_1GLES2RenderBuffer.html" title="Renderbuffer surface." alt="" coords="836,59,1012,88"/>
<area shape="rect" id="node15" href="$classOgre_1_1GLES2TextureBuffer.html" title="Texture surface." alt="" coords="835,112,1013,141"/>
<area shape="rect" id="node19" href="$classOgre_1_1GLESRenderBuffer.html" title="Renderbuffer surface." alt="" coords="839,165,1009,195"/>
<area shape="rect" id="node21" href="$classOgre_1_1GLESTextureBuffer.html" title="Texture surface." alt="" coords="839,219,1009,248"/>
<area shape="rect" id="node25" href="$classOgre_1_1GLRenderBuffer.html" title="Renderbuffer surface." alt="" coords="848,272,1000,301"/>
<area shape="rect" id="node27" href="$classOgre_1_1GLTextureBuffer.html" title="Texture surface." alt="" coords="847,325,1001,355"/>
</map>
