/include/EGL/OgreEGLWindow.h
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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004     (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright (c) 2008 Renato Araujo Oliveira Filho <renatox@gmail.com>
    00008 Copyright (c) 2000-2012 Torus Knot Software Ltd
    00009
    00010 Permission is hereby granted, free of charge, to any person obtaining a copy
    00011 of this software and associated documentation files (the "Software"), to deal
    00012 in the Software without restriction, including without limitation the rights
    00013 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    00014 copies of the Software, and to permit persons to whom the Software is
    00015 furnished to do so, subject to the following conditions:
    00016
    00017 The above copyright notice and this permission notice shall be included in
    00018 all copies or substantial portions of the Software.
    00019
    00020 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    00021 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    00022 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    00023 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    00024 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    00025 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    00026 THE SOFTWARE.
    00027 -----------------------------------------------------------------------------
    00028 */
    00029
    00030 #ifndef __EGLWindow_H__
    00031 #define __EGLWindow_H__
    00032
    00033 #include "OgreRenderWindow.h"
    00034 #include "OgreEGLSupport.h"
    00035 #include "OgreEGLContext.h"
    00036
    00037 namespace Ogre {
    00038     class _OgrePrivate EGLWindow : public RenderWindow
    00039     {
    00040     private:
    00041         protected:
    00042             bool mClosed;
    00043             bool mVisible;
    00044             bool mIsTopLevel;
    00045             bool mIsExternal;
    00046             bool mIsExternalGLControl;
    00047
    00048             EGLSupport* mGLSupport;
    00049             EGLContext* mContext;
    00050             NativeWindowType mWindow;
    00051             NativeDisplayType mNativeDisplay;
    00052             ::EGLDisplay mEglDisplay;
    00053
    00054
    00055             ::EGLConfig mEglConfig;
    00056             ::EGLSurface mEglSurface;
    00057
    00058             ::EGLSurface createSurfaceFromWindow(::EGLDisplay display, NativeWindowType win);
    00059
    00060             virtual void switchFullScreen(bool fullscreen) = 0;
    00061             virtual EGLContext * createEGLContext() const = 0;
    00062             virtual void getLeftAndTopFromNativeWindow(int & left, int & top, uint width, uint height) = 0;
    00063             virtual void initNativeCreatedWindow(const NameValuePairList *miscParams) = 0;
    00064             virtual void createNativeWindow( int &left, int &top, uint &width, uint &height, String &title ) = 0;
    00065             virtual void reposition(int left, int top) = 0;
    00066             virtual void resize(unsigned int width, unsigned int height) = 0;
    00067             virtual void windowMovedOrResized() = 0;
    00068
    00069     public:
    00070             EGLWindow(EGLSupport* glsupport);
    00071             virtual ~EGLWindow();
    00072
    00073 //      Moved create to native source because it has native calls in it.
    00074 //            void create(const String& name, unsigned int width, unsigned int height,
    00075 //                        bool fullScreen, const NameValuePairList *miscParams);
    00076
    00077             virtual void setFullscreen (bool fullscreen, uint width, uint height);
    00078             void destroy(void);
    00079             bool isClosed(void) const;
    00080             bool isVisible(void) const;
    00081             void setVisible(bool visible);
    00082             void swapBuffers(bool waitForVSync);
    00083             void copyContentsToMemory(const PixelBox &dst, FrameBuffer buffer);
    00084
    00093             virtual void getCustomAttribute(const String& name, void* pData);
    00094
    00095             bool requiresTextureFlipping() const;
    00096     };
    00097 }
    00098
    00099 #endif

Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:21