OgreInstanceBatchHW.h
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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004     (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
    00008
    00009 Permission is hereby granted, free of charge, to any person obtaining a copy
    00010 of this software and associated documentation files (the "Software"), to deal
    00011 in the Software without restriction, including without limitation the rights
    00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    00013 copies of the Software, and to permit persons to whom the Software is
    00014 furnished to do so, subject to the following conditions:
    00015
    00016 The above copyright notice and this permission notice shall be included in
    00017 all copies or substantial portions of the Software.
    00018
    00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    00025 THE SOFTWARE.
    00026 -----------------------------------------------------------------------------
    00027 */
    00028 #ifndef __InstanceBatchHW_H__
    00029 #define __InstanceBatchHW_H__
    00030
    00031 #include "OgreInstanceBatch.h"
    00032
    00033 namespace Ogre
    00034 {
    00061     class _OgreExport InstanceBatchHW : public InstanceBatch
    00062     {
    00063         bool    mKeepStatic;
    00064
    00065         void setupVertices( const SubMesh* baseSubMesh );
    00066         void setupIndices( const SubMesh* baseSubMesh );
    00067
    00068         void removeBlendData();
    00069         virtual bool checkSubMeshCompatibility( const SubMesh* baseSubMesh );
    00070
    00071         size_t updateVertexBuffer( Camera *currentCamera );
    00072
    00073     public:
    00074         InstanceBatchHW( InstanceManager *creator, MeshPtr &meshReference, const MaterialPtr &material,
    00075                             size_t instancesPerBatch, const Mesh::IndexMap *indexToBoneMap,
    00076                             const String &batchName );
    00077         virtual ~InstanceBatchHW();
    00078
    00080         size_t calculateMaxNumInstances( const SubMesh *baseSubMesh, uint16 flags ) const;
    00081
    00083         void buildFrom( const SubMesh *baseSubMesh, const RenderOperation &renderOperation );
    00084
    00089         void _boundsDirty(void);
    00090
    00096         void setStaticAndUpdate( bool bStatic );
    00097
    00098         bool isStatic() const                       { return mKeepStatic; }
    00099
    00100         //Renderable overloads
    00101         void getWorldTransforms( Matrix4* xform ) const;
    00102         unsigned short getNumWorldTransforms(void) const;
    00103
    00106         virtual void _updateRenderQueue( RenderQueue* queue );
    00107     };
    00108 }
    00109
    00110 #endif

Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:22