OgreGLES2DepthBuffer.h
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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004     (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
    00008
    00009 Permission is hereby granted, free of charge, to any person obtaining a copy
    00010 of this software and associated documentation files (the "Software"), to deal
    00011 in the Software without restriction, including without limitation the rights
    00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    00013 copies of the Software, and to permit persons to whom the Software is
    00014 furnished to do so, subject to the following conditions:
    00015
    00016 The above copyright notice and this permission notice shall be included in
    00017 all copies or substantial portions of the Software.
    00018
    00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    00025 THE SOFTWARE.
    00026 -----------------------------------------------------------------------------
    00027 */
    00028 #ifndef __GLES2DepthBuffer_H__
    00029 #define __GLES2DepthBuffer_H__
    00030
    00031 #include "OgreGLES2Prerequisites.h"
    00032 #include "OgreDepthBuffer.h"
    00033
    00034
    00035 namespace Ogre
    00036 {
    00037     class GLES2Context;
    00038     class GLES2RenderBuffer;
    00039     class GLES2RenderSystem;
    00051     class _OgreGLES2Export GLES2DepthBuffer : public DepthBuffer
    00052     {
    00053     public:
    00054         GLES2DepthBuffer( uint16 poolId, GLES2RenderSystem *renderSystem, GLES2Context *creatorContext,
    00055                         GLES2RenderBuffer *depth, GLES2RenderBuffer *stencil,
    00056                         uint32 width, uint32 height, uint32 fsaa, uint32 multiSampleQuality,
    00057                         bool isManual );
    00058         ~GLES2DepthBuffer();
    00059
    00061         virtual bool isCompatible( RenderTarget *renderTarget ) const;
    00062
    00063         GLES2Context* getGLContext() const { return mCreatorContext; }
    00064         GLES2RenderBuffer* getDepthBuffer() const  { return mDepthBuffer; }
    00065         GLES2RenderBuffer* getStencilBuffer() const { return mStencilBuffer; }
    00066
    00067     protected:
    00068         uint32                      mMultiSampleQuality;
    00069         GLES2Context                *mCreatorContext;
    00070         GLES2RenderBuffer           *mDepthBuffer;
    00071         GLES2RenderBuffer           *mStencilBuffer;
    00072         GLES2RenderSystem           *mRenderSystem;
    00073     };
    00074 }
    00075 #endif

Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:21