OgreInstanceBatchHW_VTF.h
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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004     (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
    00008
    00009 Permission is hereby granted, free of charge, to any person obtaining a copy
    00010 of this software and associated documentation files (the "Software"), to deal
    00011 in the Software without restriction, including without limitation the rights
    00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    00013 copies of the Software, and to permit persons to whom the Software is
    00014 furnished to do so, subject to the following conditions:
    00015
    00016 The above copyright notice and this permission notice shall be included in
    00017 all copies or substantial portions of the Software.
    00018
    00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    00025 THE SOFTWARE.
    00026 -----------------------------------------------------------------------------
    00027 */
    00028 #ifndef __InstanceBatchHW_VTF_H__
    00029 #define __InstanceBatchHW_VTF_H__
    00030
    00031 #include "OgreInstanceBatchVTF.h"
    00032 #include "OgreTexture.h"
    00033
    00034 namespace Ogre
    00035 {
    00060     class _OgreExport InstanceBatchHW_VTF : public BaseInstanceBatchVTF
    00061     {
    00062     protected:
    00063         bool    mKeepStatic;
    00064
    00065         //Pointer to the buffer containing the per instance vertex data
    00066         HardwareVertexBufferSharedPtr mInstanceVertexBuffer;
    00067
    00068         void setupVertices( const SubMesh* baseSubMesh );
    00069         void setupIndices( const SubMesh* baseSubMesh );
    00070
    00072         void createVertexSemantics( VertexData *thisVertexData, VertexData *baseVertexData,
    00073             const HWBoneIdxVec &hwBoneIdx, const HWBoneWgtVec& hwBoneWgt );
    00074
    00080         virtual size_t updateInstanceDataBuffer(bool isFirstTime, Camera* currentCamera);
    00081
    00082
    00083         virtual bool checkSubMeshCompatibility( const SubMesh* baseSubMesh );
    00084
    00088         size_t updateVertexTexture( Camera *currentCamera );
    00089
    00090         virtual bool matricesToghetherPerRow() const { return true; }
    00091     public:
    00092         InstanceBatchHW_VTF( InstanceManager *creator, MeshPtr &meshReference, const MaterialPtr &material,
    00093                             size_t instancesPerBatch, const Mesh::IndexMap *indexToBoneMap,
    00094                             const String &batchName );
    00095         virtual ~InstanceBatchHW_VTF();
    00097         size_t calculateMaxNumInstances( const SubMesh *baseSubMesh, uint16 flags ) const;
    00098
    00100         void _boundsDirty(void);
    00101
    00103         void setStaticAndUpdate( bool bStatic );
    00104
    00105         bool isStatic() const { return mKeepStatic; }
    00106
    00108         virtual void _updateRenderQueue( RenderQueue* queue );
    00109     };
    00110
    00111 }
    00112
    00113 #endif

Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:22