Ogre::GLDepthBuffer Member List
This is the complete list of members for Ogre::GLDepthBuffer, including all inherited members.

_notifyRenderTargetAttached(RenderTarget *renderTarget) | Ogre::DepthBuffer | `[virtual]`
_notifyRenderTargetDetached(RenderTarget *renderTarget) | Ogre::DepthBuffer | `[virtual]`
_setPoolId(uint16 poolId) | Ogre::DepthBuffer |
AllocatedObject() | Ogre::AllocatedObject< Alloc > | `[explicit]`
DepthBuffer(uint16 poolId, uint16 bitDepth, uint32 width, uint32 height, uint32 fsaa, const String &fsaaHint, bool manual) | Ogre::DepthBuffer |
detachFromAllRenderTargets() | Ogre::DepthBuffer | `[protected]`
getBitDepth() const | Ogre::DepthBuffer | `[virtual]`
getDepthBuffer() const | Ogre::GLDepthBuffer |
getFsaa() const | Ogre::DepthBuffer | `[virtual]`
getFsaaHint() const | Ogre::DepthBuffer | `[virtual]`
getGLContext() const | Ogre::GLDepthBuffer |
getHeight() const | Ogre::DepthBuffer | `[virtual]`
getPoolId() const | Ogre::DepthBuffer | `[virtual]`
getStencilBuffer() const | Ogre::GLDepthBuffer |
getWidth() const | Ogre::DepthBuffer | `[virtual]`
GLDepthBuffer(uint16 poolId, GLRenderSystem *renderSystem, GLContext *creatorContext, GLRenderBuffer *depth, GLRenderBuffer *stencil, uint32 width, uint32 height, uint32 fsaa, uint32 multiSampleQuality, bool isManual) | Ogre::GLDepthBuffer |
isCompatible(RenderTarget *renderTarget) const | Ogre::GLDepthBuffer | `[virtual]`
isManual() const | Ogre::DepthBuffer |
mAttachedRenderTargets | Ogre::DepthBuffer | `[protected]`
mBitDepth | Ogre::DepthBuffer | `[protected]`
mCreatorContext | Ogre::GLDepthBuffer | `[protected]`
mDepthBuffer | Ogre::GLDepthBuffer | `[protected]`
mFsaa | Ogre::DepthBuffer | `[protected]`
mFsaaHint | Ogre::DepthBuffer | `[protected]`
mHeight | Ogre::DepthBuffer | `[protected]`
mManual | Ogre::DepthBuffer | `[protected]`
mMultiSampleQuality | Ogre::GLDepthBuffer | `[protected]`
mPoolId | Ogre::DepthBuffer | `[protected]`
mRenderSystem | Ogre::GLDepthBuffer | `[protected]`
mStencilBuffer | Ogre::GLDepthBuffer | `[protected]`
mWidth | Ogre::DepthBuffer | `[protected]`
operator delete(void *ptr) | Ogre::AllocatedObject< Alloc > |
operator delete(void *ptr, void *) | Ogre::AllocatedObject< Alloc > |
operator delete(void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > |
operator delete[](void *ptr) | Ogre::AllocatedObject< Alloc > |
operator delete[](void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > |
operator new(size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > |
operator new(size_t sz) | Ogre::AllocatedObject< Alloc > |
operator new(size_t sz, void *ptr) | Ogre::AllocatedObject< Alloc > |
operator new[](size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > |
operator new[](size_t sz) | Ogre::AllocatedObject< Alloc > |
POOL_DEFAULT enum value | Ogre::DepthBuffer |
POOL_MANUAL_USAGE enum value | Ogre::DepthBuffer |
POOL_NO_DEPTH enum value | Ogre::DepthBuffer |
PoolId enum name | Ogre::DepthBuffer |
RenderTargetSet typedef | Ogre::DepthBuffer | `[protected]`
~AllocatedObject() | Ogre::AllocatedObject< Alloc > |
~DepthBuffer() | Ogre::DepthBuffer | `[virtual]`
~GLDepthBuffer() | Ogre::GLDepthBuffer |

Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:51