OgreD3D9Resource.h
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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004 (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
    00008
    00009 Permission is hereby granted, free of charge, to any person obtaining a copy
    00010 of this software and associated documentation files (the "Software"), to deal
    00011 in the Software without restriction, including without limitation the rights
    00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    00013 copies of the Software, and to permit persons to whom the Software is
    00014 furnished to do so, subject to the following conditions:
    00015
    00016 The above copyright notice and this permission notice shall be included in
    00017 all copies or substantial portions of the Software.
    00018
    00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    00025 THE SOFTWARE.
    00026 -----------------------------------------------------------------------------
    00027 */
    00028 #ifndef __D3D9Resource_H__
    00029 #define __D3D9Resource_H__
    00030
    00031 #include "OgreD3D9Prerequisites.h"
    00032
    00033 namespace Ogre {
    00034
    00039     class _OgreD3D9Export D3D9Resource
    00040     {
    00041
    00042     // Interface.
    00043     public:
    00044
    00045         // Called immediately after the Direct3D device has been created.
    00046         virtual void notifyOnDeviceCreate(IDirect3DDevice9* d3d9Device) {}
    00047
    00048         // Called before the Direct3D device is going to be destroyed.
    00049         virtual void notifyOnDeviceDestroy(IDirect3DDevice9* d3d9Device) {}
    00050
    00051         // Called immediately after the Direct3D device has entered a lost state.
    00052         // This is the place to release non-managed resources.
    00053         virtual void notifyOnDeviceLost(IDirect3DDevice9* d3d9Device) {}
    00054
    00055         // Called immediately after the Direct3D device has been reset.
    00056         // This is the place to create non-managed resources.
    00057         virtual void notifyOnDeviceReset(IDirect3DDevice9* d3d9Device) {}
    00058
    00059         // Called when device state is changing. Access to any device should be locked.
    00060         // Relevant for multi thread application.
    00061         static void lockDeviceAccess();
    00062
    00063         // Called when device state change completed. Access to any device is allowed.
    00064         // Relevant for multi thread application.
    00065         static void unlockDeviceAccess();
    00066
    00067
    00068     public:
    00069         D3D9Resource            ();
    00070         virtual ~D3D9Resource   ();
    00071
    00072     protected:
    00073         OGRE_STATIC_MUTEX(msDeviceAccessMutex)
    00074     };
    00075 }
    00076 #endif

Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:21