OgreGLSLProgramFactory.h
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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004 (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
    00008
    00009 Permission is hereby granted, free of charge, to any person obtaining a copy
    00010 of this software and associated documentation files (the "Software"), to deal
    00011 in the Software without restriction, including without limitation the rights
    00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    00013 copies of the Software, and to permit persons to whom the Software is
    00014 furnished to do so, subject to the following conditions:
    00015
    00016 The above copyright notice and this permission notice shall be included in
    00017 all copies or substantial portions of the Software.
    00018
    00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    00025 THE SOFTWARE.
    00026 -----------------------------------------------------------------------------
    00027 */
    00028
    00029
    00030 #ifndef __GLSLProgramFactory_H__
    00031 #define __GLSLProgramFactory_H__
    00032
    00033 #include "OgreHighLevelGpuProgramManager.h"
    00034 #include "OgreGLSLExtSupport.h"
    00035
    00036 namespace Ogre
    00037 {
    00039     class _OgreGLExport GLSLProgramFactory : public HighLevelGpuProgramFactory
    00040     {
    00041     protected:
    00042         static String sLanguageName;
    00043     public:
    00044         GLSLProgramFactory(void);
    00045         ~GLSLProgramFactory(void);
    00047         const String& getLanguage(void) const;
    00049         HighLevelGpuProgram* create(ResourceManager* creator,
    00050             const String& name, ResourceHandle handle,
    00051             const String& group, bool isManual, ManualResourceLoader* loader);
    00052         void destroy(HighLevelGpuProgram* prog);
    00053
    00054     private:
    00055         GLSLLinkProgramManager* mLinkProgramManager;
    00056
    00057     };
    00058 }
    00059
    00060 #endif // __GLSLProgramFactory_H__

Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:21