OgreGLES2FrameBufferObject.h
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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004     (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
    00008
    00009 Permission is hereby granted, free of charge, to any person obtaining a copy
    00010 of this software and associated documentation files (the "Software"), to deal
    00011 in the Software without restriction, including without limitation the rights
    00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    00013 copies of the Software, and to permit persons to whom the Software is
    00014 furnished to do so, subject to the following conditions:
    00015
    00016 The above copyright notice and this permission notice shall be included in
    00017 all copies or substantial portions of the Software.
    00018
    00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    00025 THE SOFTWARE.
    00026 -----------------------------------------------------------------------------
    00027 */
    00028 #ifndef __OgreGLES2FBO_H__
    00029 #define __OgreGLES2FBO_H__
    00030
    00031 #include "OgreGLES2RenderTexture.h"
    00032 #include "OgreGLES2Context.h"
    00033
    00034 namespace Ogre {
    00035
    00036     class GLES2FBOManager;
    00037     struct GLES2SurfaceDesc;
    00038
    00041     class _OgreGLES2Export GLES2FrameBufferObject
    00042     {
    00043     public:
    00044         GLES2FrameBufferObject(GLES2FBOManager *manager, uint fsaa);
    00045         ~GLES2FrameBufferObject();
    00046
    00050         void bindSurface(size_t attachment, const GLES2SurfaceDesc &target);
    00053         void unbindSurface(size_t attachment);
    00054
    00057         void bind();
    00058
    00061         void swapBuffers();
    00062
    00068         void attachDepthBuffer( DepthBuffer *depthBuffer );
    00069         void detachDepthBuffer();
    00070
    00072         size_t getWidth();
    00073         size_t getHeight();
    00074         PixelFormat getFormat();
    00075         GLsizei getFSAA();
    00076
    00077         GLES2FBOManager *getManager() { return mManager; }
    00078         const GLES2SurfaceDesc &getSurface(size_t attachment) { return mColour[attachment]; }
    00079     private:
    00080         GLES2FBOManager *mManager;
    00081         GLsizei mNumSamples;
    00082         GLuint mFB;
    00083         GLuint mMultisampleFB;
    00084         GLES2SurfaceDesc mMultisampleColourBuffer;
    00085         GLES2SurfaceDesc mDepth;
    00086         GLES2SurfaceDesc mStencil;
    00087         // Arbitrary number of texture surfaces
    00088         GLES2SurfaceDesc mColour[OGRE_MAX_MULTIPLE_RENDER_TARGETS];
    00089
    00090
    00098         void initialise();
    00099     };
    00100
    00101 }
    00102
    00103 #endif

Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:21