OgreD3D11HardwareBufferManager.h
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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004 (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
    00008
    00009 Permission is hereby granted, free of charge, to any person obtaining a copy
    00010 of this software and associated documentation files (the "Software"), to deal
    00011 in the Software without restriction, including without limitation the rights
    00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    00013 copies of the Software, and to permit persons to whom the Software is
    00014 furnished to do so, subject to the following conditions:
    00015
    00016 The above copyright notice and this permission notice shall be included in
    00017 all copies or substantial portions of the Software.
    00018
    00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    00025 THE SOFTWARE.
    00026 -----------------------------------------------------------------------------
    00027 */
    00028 #ifndef __D3D11HARWAREBUFFERMANAGER_H__
    00029 #define __D3D11HARWAREBUFFERMANAGER_H__
    00030
    00031 #include "OgreD3D11Prerequisites.h"
    00032 #include "OgreHardwareBufferManager.h"
    00033
    00034 namespace Ogre {
    00035
    00037     class D3D11HardwareBufferManagerBase : public HardwareBufferManagerBase
    00038     {
    00039     protected:
    00040         D3D11Device & mlpD3DDevice;
    00041
    00043         VertexDeclaration* createVertexDeclarationImpl(void);
    00045         void destroyVertexDeclarationImpl(VertexDeclaration* decl);
    00046
    00047     public:
    00048         D3D11HardwareBufferManagerBase(D3D11Device & device);
    00049         ~D3D11HardwareBufferManagerBase();
    00051         HardwareVertexBufferSharedPtr
    00052             createVertexBuffer(size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage, bool useShadowBuffer = false);
    00054         HardwareVertexBufferSharedPtr
    00055             createStreamOutputVertexBuffer(size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage, bool useShadowBuffer = false);
    00057         HardwareIndexBufferSharedPtr
    00058             createIndexBuffer(HardwareIndexBuffer::IndexType itype, size_t numIndexes, HardwareBuffer::Usage usage, bool useShadowBuffer = false);
    00060         RenderToVertexBufferSharedPtr createRenderToVertexBuffer();
    00061
    00066         void releaseDefaultPoolResources(void);
    00071         void recreateDefaultPoolResources(void);
    00072
    00073     };
    00074
    00076     class D3D11HardwareBufferManager : public HardwareBufferManager
    00077     {
    00078     public:
    00079         D3D11HardwareBufferManager(D3D11Device & device)
    00080             : HardwareBufferManager(OGRE_NEW D3D11HardwareBufferManagerBase(device))
    00081         {
    00082
    00083         }
    00084         ~D3D11HardwareBufferManager()
    00085         {
    00086             OGRE_DELETE mImpl;
    00087         }
    00088     };
    00089
    00090
    00091 }
    00092
    00093
    00094 #endif

Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:21