OgreGLPBRenderTexture.h
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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004     (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
    00008
    00009 Permission is hereby granted, free of charge, to any person obtaining a copy
    00010 of this software and associated documentation files (the "Software"), to deal
    00011 in the Software without restriction, including without limitation the rights
    00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    00013 copies of the Software, and to permit persons to whom the Software is
    00014 furnished to do so, subject to the following conditions:
    00015
    00016 The above copyright notice and this permission notice shall be included in
    00017 all copies or substantial portions of the Software.
    00018
    00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    00025 THE SOFTWARE.
    00026 -----------------------------------------------------------------------------
    00027 */
    00028
    00029 #ifndef __GLPBRENDERTEXTURE_H__
    00030 #define __GLPBRENDERTEXTURE_H__
    00031
    00032 #include "OgreGLRenderTexture.h"
    00033 #include "OgreGLPBuffer.h"
    00034 namespace Ogre {
    00035
    00038     class GLPBRTTManager;
    00039     class _OgreGLExport GLPBRenderTexture: public GLRenderTexture
    00040     {
    00041     public:
    00042         GLPBRenderTexture(GLPBRTTManager *manager, const String &name, const GLSurfaceDesc &target, bool writeGamma, uint fsaa);
    00043         virtual ~GLPBRenderTexture();
    00044
    00045         virtual void getCustomAttribute(const String& name, void* pData);
    00046     protected:
    00047         GLPBRTTManager *mManager;
    00048         PixelComponentType mPBFormat;
    00049     };
    00050
    00053     class _OgreGLExport GLPBRTTManager: public GLRTTManager
    00054     {
    00055     public:
    00056         GLPBRTTManager(GLSupport *support, RenderTarget *mainwindow);
    00057         virtual ~GLPBRTTManager();
    00058
    00061         virtual RenderTexture *createRenderTexture(const String &name,
    00062             const GLSurfaceDesc &target, bool writeGamma, uint fsaa);
    00063
    00066         virtual bool checkFormat(PixelFormat format);
    00067
    00070         virtual void bind(RenderTarget *target);
    00071
    00074         virtual void unbind(RenderTarget *target);
    00075
    00078         void requestPBuffer(PixelComponentType ctype, size_t width, size_t height);
    00079
    00082         void releasePBuffer(PixelComponentType ctype);
    00083
    00086         GLContext *getContextFor(PixelComponentType ctype, size_t width, size_t height);
    00087     protected:
    00089         GLSupport *mSupport;
    00091         RenderTarget *mMainWindow;
    00093         GLContext *mMainContext;
    00095         struct PBRef
    00096         {
    00097             PBRef(): pb(0),refcount(0) {}
    00098             GLPBuffer* pb;
    00099             size_t refcount;
    00100         };
    00102         PBRef mPBuffers[PCT_COUNT];
    00103     };
    00104 }
    00105
    00106 #endif // __GLPBRENDERTEXTURE_H__

Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:21