OgreTerrainMaterialGeneratorA.h File Reference
`#include "OgreTerrainPrerequisites.h"`
`#include "OgreTerrainMaterialGenerator.h"`
`#include "OgreGpuProgramParams.h"`

Go to the source code of this file.

## Classes

class | Ogre::TerrainMaterialGeneratorA
| A TerrainMaterialGenerator which can cope with normal mapped, specular mapped terrain. More...
class | Ogre::TerrainMaterialGeneratorA::SM2Profile
| Shader model 2 profile target. More...
class | Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelper
| Interface definition for helper class to generate shaders. More...
class | Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelperCg
| Utility class to help with generating shaders for Cg / HLSL. More...
class | Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelperHLSL
class | Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelperGLSL
| Utility class to help with generating shaders for GLSL. More...
class | Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelperGLSLES
| Utility class to help with generating shaders for GLSL ES. More...

## Namespaces

namespace | Ogre

Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:25