OgreGLESRenderTexture.h
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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004     (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright (c) 2008 Renato Araujo Oliveira Filho <renatox@gmail.com>
    00008 Copyright (c) 2000-2012 Torus Knot Software Ltd
    00009
    00010 Permission is hereby granted, free of charge, to any person obtaining a copy
    00011 of this software and associated documentation files (the "Software"), to deal
    00012 in the Software without restriction, including without limitation the rights
    00013 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    00014 copies of the Software, and to permit persons to whom the Software is
    00015 furnished to do so, subject to the following conditions:
    00016
    00017 The above copyright notice and this permission notice shall be included in
    00018 all copies or substantial portions of the Software.
    00019
    00020 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    00021 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    00022 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    00023 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    00024 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    00025 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    00026 THE SOFTWARE.
    00027 -----------------------------------------------------------------------------
    00028 */
    00029
    00030 #ifndef __GLESRenderTexture_H__
    00031 #define __GLESRenderTexture_H__
    00032
    00033 #include "OgreGLESTexture.h"
    00034
    00035 namespace Ogre {
    00036     class GLESHardwarePixelBuffer;
    00037
    00040     struct _OgreGLESExport GLESSurfaceDesc
    00041     {
    00042         public:
    00043             GLESHardwarePixelBuffer *buffer;
    00044             size_t zoffset;
    00045             uint numSamples;
    00046
    00047             GLESSurfaceDesc() :buffer(0), zoffset(0), numSamples(0) {}
    00048     };
    00049
    00052     class _OgreGLESExport GLESRenderTexture : public RenderTexture
    00053     {
    00054         public:
    00055             GLESRenderTexture(const String &name, const GLESSurfaceDesc &target, bool writeGamma, uint fsaa);
    00056             virtual ~GLESRenderTexture();
    00057             bool requiresTextureFlipping() const { return true; }
    00058     };
    00059
    00062     class _OgreGLESExport GLESRTTManager : public Singleton<GLESRTTManager>
    00063     {
    00064         public:
    00065             virtual ~GLESRTTManager();
    00066
    00069             virtual RenderTexture *createRenderTexture(const String &name, const GLESSurfaceDesc &target, bool writeGamma, uint fsaa) = 0;
    00070
    00073             virtual bool checkFormat(PixelFormat format) = 0;
    00074
    00077             virtual void bind(RenderTarget *target) = 0;
    00078
    00083             virtual void unbind(RenderTarget *target) = 0;
    00084
    00085             virtual void getBestDepthStencil(GLenum internalFormat, GLenum *depthFormat, GLenum *stencilFormat)
    00086             {
    00087                 *depthFormat = GL_NONE;
    00088                 *stencilFormat = GL_NONE;
    00089             }
    00090
    00093             virtual MultiRenderTarget* createMultiRenderTarget(const String & name);
    00094
    00097             virtual PixelFormat getSupportedAlternative(PixelFormat format);
    00098     };
    00099
    00102     class GLESCopyingRTTManager;
    00103     class _OgreGLESExport GLESCopyingRenderTexture : public GLESRenderTexture
    00104     {
    00105         public:
    00106             GLESCopyingRenderTexture(GLESCopyingRTTManager *manager,
    00107                                    const String &name,
    00108                                    const GLESSurfaceDesc &target,
    00109                                    bool writeGamma, uint fsaa);
    00110
    00111             virtual void getCustomAttribute(const String& name, void* pData);
    00112     };
    00113
    00117     class _OgreGLESExport GLESCopyingRTTManager : public GLESRTTManager
    00118     {
    00119         public:
    00120             GLESCopyingRTTManager();
    00121             virtual ~GLESCopyingRTTManager();
    00122
    00125             virtual RenderTexture *createRenderTexture(const String &name, const GLESSurfaceDesc &target, bool writeGamma, uint fsaa);
    00126
    00129             virtual bool checkFormat(PixelFormat format);
    00130
    00133             virtual void bind(RenderTarget *target);
    00134
    00137             virtual void unbind(RenderTarget *target);
    00138     };
    00139 }
    00140
    00141 #endif

Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:21