OgreD3D9Mappings.h
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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004     (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
    00008
    00009 Permission is hereby granted, free of charge, to any person obtaining a copy
    00010 of this software and associated documentation files (the "Software"), to deal
    00011 in the Software without restriction, including without limitation the rights
    00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    00013 copies of the Software, and to permit persons to whom the Software is
    00014 furnished to do so, subject to the following conditions:
    00015
    00016 The above copyright notice and this permission notice shall be included in
    00017 all copies or substantial portions of the Software.
    00018
    00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    00025 THE SOFTWARE.
    00026 -----------------------------------------------------------------------------
    00027 */
    00028 #ifndef __D3D9MAPPINGS_H__
    00029 #define __D3D9MAPPINGS_H__
    00030
    00031 #include "OgreD3D9Prerequisites.h"
    00032 #include "OgreCommon.h"
    00033 #include "OgreLight.h"
    00034 #include "OgreMaterial.h"
    00035 #include "OgreRenderSystem.h"
    00036 #include "OgreHardwareBuffer.h"
    00037 #include "OgreHardwareIndexBuffer.h"
    00038
    00039 namespace Ogre
    00040 {
    00041     class _OgreD3D9Export D3D9Mappings
    00042     {
    00043     public:
    00045         enum eD3DTexType
    00046         {
    00048             D3D_TEX_TYPE_NORMAL,
    00050             D3D_TEX_TYPE_CUBE,
    00052             D3D_TEX_TYPE_VOLUME,
    00054             D3D_TEX_TYPE_NONE
    00055         };
    00056
    00058         enum eD3DFilterUsage
    00059         {
    00061             D3D_FUSAGE_MIN,
    00063             D3D_FUSAGE_MAG,
    00065             D3D_FUSAGE_MIP
    00066         };
    00067
    00069         static DWORD get(ShadeOptions so);
    00071         static D3DLIGHTTYPE get(Ogre::Light::LightTypes lightType);
    00073         static DWORD get(TexCoordCalcMethod m, const D3DCAPS9& caps);
    00075         static D3DTEXTUREADDRESS get(TextureUnitState::TextureAddressingMode tam, const D3DCAPS9& devCaps);
    00077         static D3DTEXTURESTAGESTATETYPE get(LayerBlendType lbt);
    00079         static DWORD get(LayerBlendOperationEx lbo, const D3DCAPS9& devCaps);
    00081         static DWORD get(LayerBlendSource lbs, bool perStageConstants);
    00083         static D3DBLEND get(SceneBlendFactor sbf);
    00085         static D3DBLENDOP get(SceneBlendOperation sbo);
    00087         static DWORD get(CompareFunction cf);
    00089         static DWORD get(CullingMode cm, bool flip);
    00091         static D3DFOGMODE get(FogMode fm);
    00093         static D3DFILLMODE get(PolygonMode level);
    00095         static DWORD get(StencilOperation op, bool invert = false);
    00097         static D3DSAMPLERSTATETYPE get(FilterType ft);
    00099         static DWORD get(FilterType ft, FilterOptions fo, const D3DCAPS9& devCaps, eD3DTexType texType);
    00101         static eD3DTexType get(TextureType ogreTexType);
    00103         static DWORD get(HardwareBuffer::Usage usage);
    00105         static DWORD get(HardwareBuffer::LockOptions options, HardwareBuffer::Usage usage);
    00107         static D3DFORMAT get(HardwareIndexBuffer::IndexType itype);
    00109         static D3DDECLTYPE get(VertexElementType vType);
    00111         static D3DDECLUSAGE get(VertexElementSemantic sem);
    00112         // Convert matrix to D3D style
    00113         static  D3DXMATRIX makeD3DXMatrix( const Matrix4& mat );
    00114         // Convert matrix from D3D style
    00115         static Matrix4 convertD3DXMatrix( const D3DXMATRIX& mat );
    00116
    00118         static PixelFormat _getPF(D3DFORMAT d3dPF);
    00120         static D3DFORMAT _getPF(PixelFormat ogrePF);
    00122         static PixelFormat _getClosestSupportedPF(PixelFormat ogrePF);
    00123     };
    00124 }
    00125 #endif

Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:21