Image
Core
Collaboration diagram for Image:

## Classes

class | Ogre::DDSCodec
| Codec specialized in loading DDS (Direct Draw Surface) images. More...
class | Ogre::FreeImageCodec
| Codec specialized in images loaded using FreeImage. More...
class | Ogre::Image
| Class representing an image file. More...
class | Ogre::ImageCodec
| Codec specialized in images. More...
class | Ogre::PixelBox
| A primitive describing a volume (3D), image (2D) or line (1D) of pixels in memory. More...
class | Ogre::PixelUtil
| Some utility functions for packing and unpacking pixel data. More...
class | Ogre::PVRTCCodec
| Codec specialized in loading PVRTC (PowerVR) images. More...
struct | Ogre::NearestResampler< elemsize >
struct | Ogre::LinearResampler
struct | Ogre::LinearResampler_Float32
struct | Ogre::LinearResampler_Byte< channels >

## Typedefs

typedef vector< Image * >::type | Ogre::ImagePtrList
typedef vector< const Image * > ::type | Ogre::ConstImagePtrList
typedef vector< PixelFormat >::type | Ogre::PixelFormatList

## Enumerations

enum | Ogre::ImageFlags { Ogre::IF_COMPRESSED = 0x00000001, Ogre::IF_CUBEMAP = 0x00000002, Ogre::IF_3D_TEXTURE = 0x00000004 }

enum

Ogre::PixelFormat {
Ogre::PF_UNKNOWN = 0, Ogre::PF_L8 = 1, Ogre::PF_BYTE_L = PF_L8, Ogre::PF_L16 = 2,
Ogre::PF_SHORT_L = PF_L16, Ogre::PF_A8 = 3, Ogre::PF_BYTE_A = PF_A8, Ogre::PF_A4L4 = 4,
Ogre::PF_BYTE_LA = 5, Ogre::PF_R5G6B5 = 6, Ogre::PF_B5G6R5 = 7, Ogre::PF_R3G3B2 = 31,
Ogre::PF_A4R4G4B4 = 8, Ogre::PF_A1R5G5B5 = 9, Ogre::PF_R8G8B8 = 10, Ogre::PF_B8G8R8 = 11,
Ogre::PF_A8R8G8B8 = 12, Ogre::PF_A8B8G8R8 = 13, Ogre::PF_B8G8R8A8 = 14, Ogre::PF_R8G8B8A8 = 28,
Ogre::PF_X8R8G8B8 = 26, Ogre::PF_X8B8G8R8 = 27, Ogre::PF_BYTE_RGB = PF_B8G8R8, Ogre::PF_BYTE_BGR = PF_R8G8B8,
Ogre::PF_BYTE_BGRA = PF_A8R8G8B8, Ogre::PF_BYTE_RGBA = PF_A8B8G8R8, Ogre::PF_A2R10G10B10 = 15, Ogre::PF_A2B10G10R10 = 16,
Ogre::PF_DXT1 = 17, Ogre::PF_DXT2 = 18, Ogre::PF_DXT3 = 19, Ogre::PF_DXT4 = 20,
Ogre::PF_DXT5 = 21, Ogre::PF_FLOAT16_R = 32, Ogre::PF_FLOAT16_RGB = 22, Ogre::PF_FLOAT16_RGBA = 23,
Ogre::PF_FLOAT32_R = 33, Ogre::PF_FLOAT32_RGB = 24, Ogre::PF_FLOAT32_RGBA = 25, Ogre::PF_FLOAT16_GR = 35,
Ogre::PF_FLOAT32_GR = 36, Ogre::PF_DEPTH = 29, Ogre::PF_SHORT_RGBA = 30, Ogre::PF_SHORT_GR = 34,
Ogre::PF_SHORT_RGB = 37, Ogre::PF_PVRTC_RGB2 = 38, Ogre::PF_PVRTC_RGBA2 = 39, Ogre::PF_PVRTC_RGB4 = 40,
Ogre::PF_PVRTC_RGBA4 = 41, Ogre::PF_R8 = 42, Ogre::PF_RG8 = 43, Ogre::PF_COUNT = 44
}

| The pixel format used for images, textures, and render surfaces. More...
enum | Ogre::PixelFormatFlags { Ogre::PFF_HASALPHA = 0x00000001, Ogre::PFF_COMPRESSED = 0x00000002, Ogre::PFF_FLOAT = 0x00000004, Ogre::PFF_DEPTH = 0x00000008, Ogre::PFF_NATIVEENDIAN = 0x00000010, Ogre::PFF_LUMINANCE = 0x00000020 }
| Flags defining some on/off properties of pixel formats. More...
enum | Ogre::PixelComponentType { Ogre::PCT_BYTE = 0, Ogre::PCT_SHORT = 1, Ogre::PCT_FLOAT16 = 2, Ogre::PCT_FLOAT32 = 3, Ogre::PCT_COUNT = 4 }
| Pixel component format. More...

## Typedef Documentation

typedef vector<const Image*>::type Ogre::ConstImagePtrList

Definition at line 503 of file OgreImage.h.

typedef vector<Image*>::type Ogre::ImagePtrList

Definition at line 502 of file OgreImage.h.

typedef vector<PixelFormat>::type Ogre::PixelFormatList

Definition at line 159 of file OgrePixelFormat.h.

## Enumeration Type Documentation

enum Ogre::ImageFlags

Enumerator:

  IF_COMPRESSED |
  IF_CUBEMAP |
  IF_3D_TEXTURE |

Definition at line 44 of file OgreImage.h.

enum Ogre::PixelComponentType

Pixel component format.

Enumerator:

  PCT_BYTE |
  PCT_SHORT | Byte per component (8 bit fixed 0.0..1.0)
  PCT_FLOAT16 | Short per component (16 bit fixed 0.0..1.0))
  PCT_FLOAT32 | 16 bit float per component
  PCT_COUNT | 32 bit float per component

Definition at line 183 of file OgrePixelFormat.h.

enum Ogre::PixelFormat

The pixel format used for images, textures, and render surfaces.

Enumerator:

  PF_UNKNOWN | Unknown pixel format.
  PF_L8 | 8-bit pixel format, all bits luminance.
  PF_BYTE_L |
  PF_L16 | 16-bit pixel format, all bits luminance.
  PF_SHORT_L |
  PF_A8 | 8-bit pixel format, all bits alpha.
  PF_BYTE_A |
  PF_A4L4 | 8-bit pixel format, 4 bits alpha, 4 bits luminance.
  PF_BYTE_LA | 2 byte pixel format, 1 byte luminance, 1 byte alpha
  PF_R5G6B5 | 16-bit pixel format, 5 bits red, 6 bits green, 5 bits blue.
  PF_B5G6R5 | 16-bit pixel format, 5 bits red, 6 bits green, 5 bits blue.
  PF_R3G3B2 | 8-bit pixel format, 2 bits blue, 3 bits green, 3 bits red.
  PF_A4R4G4B4 | 16-bit pixel format, 4 bits for alpha, red, green and blue.
  PF_A1R5G5B5 | 16-bit pixel format, 5 bits for blue, green, red and 1 for alpha.
  PF_R8G8B8 | 24-bit pixel format, 8 bits for red, green and blue.
  PF_B8G8R8 | 24-bit pixel format, 8 bits for blue, green and red.
  PF_A8R8G8B8 | 32-bit pixel format, 8 bits for alpha, red, green and blue.
  PF_A8B8G8R8 | 32-bit pixel format, 8 bits for blue, green, red and alpha.
  PF_B8G8R8A8 | 32-bit pixel format, 8 bits for blue, green, red and alpha.
  PF_R8G8B8A8 | 32-bit pixel format, 8 bits for red, green, blue and alpha.
  PF_X8R8G8B8 | 32-bit pixel format, 8 bits for red, 8 bits for green, 8 bits for blue like PF_A8R8G8B8, but alpha will get discarded
  PF_X8B8G8R8 | 32-bit pixel format, 8 bits for blue, 8 bits for green, 8 bits for red like PF_A8B8G8R8, but alpha will get discarded
  PF_BYTE_RGB | 3 byte pixel format, 1 byte for red, 1 byte for green, 1 byte for blue
  PF_BYTE_BGR | 3 byte pixel format, 1 byte for blue, 1 byte for green, 1 byte for red
  PF_BYTE_BGRA | 4 byte pixel format, 1 byte for blue, 1 byte for green, 1 byte for red and one byte for alpha
  PF_BYTE_RGBA | 4 byte pixel format, 1 byte for red, 1 byte for green, 1 byte for blue, and one byte for alpha
  PF_A2R10G10B10 | 32-bit pixel format, 2 bits for alpha, 10 bits for red, green and blue.
  PF_A2B10G10R10 | 32-bit pixel format, 10 bits for blue, green and red, 2 bits for alpha.
  PF_DXT1 | DDS (DirectDraw Surface) DXT1 format.
  PF_DXT2 | DDS (DirectDraw Surface) DXT2 format.
  PF_DXT3 | DDS (DirectDraw Surface) DXT3 format.
  PF_DXT4 | DDS (DirectDraw Surface) DXT4 format.
  PF_DXT5 | DDS (DirectDraw Surface) DXT5 format.
  PF_FLOAT16_R |
  PF_FLOAT16_RGB |
  PF_FLOAT16_RGBA |
  PF_FLOAT32_R |
  PF_FLOAT32_RGB |
  PF_FLOAT32_RGBA |
  PF_FLOAT16_GR |
  PF_FLOAT32_GR |
  PF_DEPTH |
  PF_SHORT_RGBA |
  PF_SHORT_GR |
  PF_SHORT_RGB |
  PF_PVRTC_RGB2 | PVRTC (PowerVR) RGB 2 bpp.
  PF_PVRTC_RGBA2 | PVRTC (PowerVR) RGBA 2 bpp.
  PF_PVRTC_RGB4 | PVRTC (PowerVR) RGB 4 bpp.
  PF_PVRTC_RGBA4 | PVRTC (PowerVR) RGBA 4 bpp.
  PF_R8 | 8-bit pixel format, all bits red.
  PF_RG8 | 16-bit pixel format, 8 bits red, 8 bits green.
  PF_COUNT |

Definition at line 42 of file OgrePixelFormat.h.

enum Ogre::PixelFormatFlags

Flags defining some on/off properties of pixel formats.

Enumerator:

  PFF_HASALPHA |
  PFF_COMPRESSED |
  PFF_FLOAT |
  PFF_DEPTH |
  PFF_NATIVEENDIAN |
  PFF_LUMINANCE |

Definition at line 164 of file OgrePixelFormat.h.

Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:25