OgreGLES2RenderTexture.h
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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004     (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
    00008
    00009 Permission is hereby granted, free of charge, to any person obtaining a copy
    00010 of this software and associated documentation files (the "Software"), to deal
    00011 in the Software without restriction, including without limitation the rights
    00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    00013 copies of the Software, and to permit persons to whom the Software is
    00014 furnished to do so, subject to the following conditions:
    00015
    00016 The above copyright notice and this permission notice shall be included in
    00017 all copies or substantial portions of the Software.
    00018
    00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    00025 THE SOFTWARE.
    00026 -----------------------------------------------------------------------------
    00027 */
    00028
    00029 #ifndef __GLES2RenderTexture_H__
    00030 #define __GLES2RenderTexture_H__
    00031
    00032 #include "OgreGLES2Texture.h"
    00033
    00034 namespace Ogre {
    00035     class GLES2HardwarePixelBuffer;
    00036
    00039     struct _OgreGLES2Export GLES2SurfaceDesc
    00040     {
    00041         public:
    00042             GLES2HardwarePixelBuffer *buffer;
    00043             size_t zoffset;
    00044             uint numSamples;
    00045
    00046             GLES2SurfaceDesc() :buffer(0), zoffset(0), numSamples(0) {}
    00047     };
    00048
    00051     class _OgreGLES2Export GLES2RenderTexture : public RenderTexture
    00052     {
    00053         public:
    00054             GLES2RenderTexture(const String &name, const GLES2SurfaceDesc &target, bool writeGamma, uint fsaa);
    00055             virtual ~GLES2RenderTexture();
    00056             bool requiresTextureFlipping() const { return true; }
    00057     };
    00058
    00061     class _OgreGLES2Export GLES2RTTManager : public Singleton<GLES2RTTManager>
    00062     {
    00063         public:
    00064             virtual ~GLES2RTTManager();
    00065
    00068             virtual RenderTexture *createRenderTexture(const String &name, const GLES2SurfaceDesc &target, bool writeGamma, uint fsaa) = 0;
    00069
    00072             virtual bool checkFormat(PixelFormat format) = 0;
    00073
    00076             virtual void bind(RenderTarget *target) = 0;
    00077
    00082             virtual void unbind(RenderTarget *target) = 0;
    00083
    00084             virtual void getBestDepthStencil(GLenum internalFormat, GLenum *depthFormat, GLenum *stencilFormat)
    00085             {
    00086                 *depthFormat = GL_NONE;
    00087                 *stencilFormat = GL_NONE;
    00088             }
    00089
    00092             virtual MultiRenderTarget* createMultiRenderTarget(const String & name);
    00093
    00096             virtual PixelFormat getSupportedAlternative(PixelFormat format);
    00097     };
    00098
    00101     class GLES2CopyingRTTManager;
    00102     class _OgreGLES2Export GLES2CopyingRenderTexture : public GLES2RenderTexture
    00103     {
    00104         public:
    00105             GLES2CopyingRenderTexture(GLES2CopyingRTTManager *manager,
    00106                                    const String &name,
    00107                                    const GLES2SurfaceDesc &target,
    00108                                    bool writeGamma, uint fsaa);
    00109
    00110             virtual void getCustomAttribute(const String& name, void* pData);
    00111     };
    00112
    00116     class _OgreGLES2Export GLES2CopyingRTTManager : public GLES2RTTManager
    00117     {
    00118         public:
    00119             GLES2CopyingRTTManager();
    00120             virtual ~GLES2CopyingRTTManager();
    00121
    00124             virtual RenderTexture *createRenderTexture(const String &name, const GLES2SurfaceDesc &target, bool writeGamma, uint fsaa);
    00125
    00128             virtual bool checkFormat(PixelFormat format);
    00129
    00132             virtual void bind(RenderTarget *target);
    00133
    00136             virtual void unbind(RenderTarget *target);
    00137     };
    00138 }
    00139
    00140 #endif

Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:21