OgreGLFBORenderTexture.h File Reference
`#include "OgreGLRenderTexture.h"`
`#include "OgreGLContext.h"`
`#include "OgreGLFrameBufferObject.h"`

Go to the source code of this file.

## Classes

class | Ogre::GLFBORenderTexture
| RenderTexture for GL FBO. More...
class | Ogre::GLFBOManager
| Factory for GL Frame Buffer Objects, and related things. More...
struct | Ogre::GLFBOManager::FormatProperties
| Frame Buffer Object properties for a certain texture format. More...
struct | Ogre::GLFBOManager::FormatProperties::Mode
| Allowed modes/properties for this pixel format. More...
struct | Ogre::GLFBOManager::RBFormat
| Stencil and depth renderbuffers of the same format are re-used between surfaces of the same size and format. More...
struct | Ogre::GLFBOManager::RBRef

## Namespaces

namespace | Ogre

## Defines

#define | GL_DEPTH24_STENCIL8_EXT 0x88F0
| Extra GL constants.

## Define Documentation

#define GL_DEPTH24_STENCIL8_EXT 0x88F0

Extra GL constants.

Definition at line 36 of file OgreGLFBORenderTexture.h.

Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:24