<map id="G" name="G">
<area shape="rect" id="node5" href="$classOgre_1_1DefaultShadowCameraSetup.html" title="Implements default shadow camera setup." alt="" coords="435,5,661,35"/>
<area shape="rect" id="node7" href="$classOgre_1_1FocusedShadowCameraSetup.html" title="Implements the uniform shadow mapping algorithm in focused mode." alt="" coords="431,59,665,88"/>
<area shape="rect" id="node13" href="$classOgre_1_1PlaneOptimalShadowCameraSetup.html" title="Implements the plane optimal shadow camera algorithm." alt="" coords="417,112,679,141"/>
<area shape="rect" id="node2" href="$classOgre_1_1AllocatedObject.html" title="Superclass for all objects that wish to use custom memory allocators when their new / delete operator..." alt="" coords="7,59,132,88"/>
<area shape="rect" id="node9" href="$classOgre_1_1LiSPSMShadowCameraSetup.html" title="Implements the Light Space Perspective Shadow Mapping Algorithm." alt="" coords="729,59,961,88"/>
<area shape="rect" id="node11" href="$classOgre_1_1PSSMShadowCameraSetup.html" title="Parallel Split Shadow Map (PSSM) shadow camera setup." alt="" coords="1012,59,1233,88"/>
</map>
