OgreShaderFFPColour.h
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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004 (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org
    00006
    00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
    00008 Permission is hereby granted, free of charge, to any person obtaining a copy
    00009 of this software and associated documentation files (the "Software"), to deal
    00010 in the Software without restriction, including without limitation the rights
    00011 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    00012 copies of the Software, and to permit persons to whom the Software is
    00013 furnished to do so, subject to the following conditions:
    00014
    00015 The above copyright notice and this permission notice shall be included in
    00016 all copies or substantial portions of the Software.
    00017
    00018 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    00019 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    00020 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    00021 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    00022 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    00023 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    00024 THE SOFTWARE.
    00025 -----------------------------------------------------------------------------
    00026 */
    00027 #ifndef _ShaderFFPColur_
    00028 #define _ShaderFFPColur_
    00029
    00030 #include "OgreShaderPrerequisites.h"
    00031 #ifdef RTSHADER_SYSTEM_BUILD_CORE_SHADERS
    00032 #include "OgreShaderSubRenderState.h"
    00033 #include "OgreShaderParameter.h"
    00034
    00035 namespace Ogre {
    00036 namespace RTShader {
    00037
    00048 class _OgreRTSSExport FFPColour : public SubRenderState
    00049 {
    00050 public:
    00051
    00052     // Parameter stage flags of the colour component.
    00053     enum StageFlags
    00054     {
    00055         SF_VS_INPUT_DIFFUSE     = 1 << 1,
    00056         SF_VS_INPUT_SPECULAR    = 1 << 2,
    00057         SF_VS_OUTPUT_DIFFUSE    = 1 << 3,
    00058         SF_VS_OUTPUT_SPECULAR   = 1 << 4,
    00059         SF_PS_INPUT_DIFFUSE     = 1 << 5,
    00060         SF_PS_INPUT_SPECULAR    = 1 << 6,
    00061         SF_PS_OUTPUT_DIFFUSE    = 1 << 7,
    00062         SF_PS_OUTPUT_SPECULAR   = 1 << 8
    00063     };
    00064
    00065 // Interface.
    00066 public:
    00067
    00069     FFPColour();
    00070
    00071
    00075     virtual const String& getType() const;
    00076
    00080     virtual int getExecutionOrder() const;
    00081
    00085     virtual void copyFrom(const SubRenderState& rhs);
    00086
    00090     virtual bool preAddToRenderState(const RenderState* renderState, Pass* srcPass, Pass* dstPass);
    00091
    00098     void setResolveStageFlags(unsigned int flags) { mResolveStageFlags = flags; }
    00099
    00103     unsigned int getResolveStageFlags() const            { return mResolveStageFlags; }
    00104
    00109     void addResolveStageMask(unsigned int mask)  { mResolveStageFlags |= mask; }
    00110
    00115     void removeResolveStageMask(unsigned int mask)  { mResolveStageFlags &= ~mask; }
    00116
    00117     static String Type;
    00118
    00119 // Protected methods
    00120 protected:
    00121     virtual bool resolveParameters(ProgramSet* programSet);
    00122     virtual bool resolveDependencies(ProgramSet* programSet);
    00123     virtual bool addFunctionInvocations(ProgramSet* programSet);
    00124
    00125 // Attributes.
    00126 protected:
    00127     // Vertex shader input diffuse component.
    00128     ParameterPtr mVSInputDiffuse;
    00129     // Vertex shader input specular component.
    00130     ParameterPtr mVSInputSpecular;
    00131     // Vertex shader output diffuse component.
    00132     ParameterPtr mVSOutputDiffuse;
    00133     // Vertex shader input specular component.
    00134     ParameterPtr mVSOutputSpecular;
    00135     // Pixel shader input diffuse component.
    00136     ParameterPtr mPSInputDiffuse;
    00137     // Pixel shader input specular component.
    00138     ParameterPtr mPSInputSpecular;
    00139     // Pixel shader output diffuse component.
    00140     ParameterPtr mPSOutputDiffuse;
    00141     // Pixel shader input specular component.
    00142     ParameterPtr mPSOutputSpecular;
    00143     // Stage flags that defines resolve parameters definitions.
    00144     unsigned int mResolveStageFlags;
    00145 };
    00146
    00147
    00152 class _OgreRTSSExport FFPColourFactory : public SubRenderStateFactory
    00153 {
    00154 public:
    00155
    00159     virtual const String& getType() const;
    00160
    00164     virtual SubRenderState* createInstance(ScriptCompiler* compiler, PropertyAbstractNode* prop, Pass* pass, SGScriptTranslator* translator);
    00165
    00169     virtual void writeInstance(MaterialSerializer* ser, SubRenderState* subRenderState, Pass* srcPass, Pass* dstPass);
    00170
    00171
    00172 protected:
    00173
    00177     virtual SubRenderState* createInstanceImpl();
    00178
    00179
    00180 };
    00181
    00185 }
    00186 }
    00187
    00188 #endif
    00189 #endif

Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:23