OgreD3D11RenderWindow.h
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    00001
    00002 /*
    00003 -----------------------------------------------------------------------------
    00004 This source file is part of OGRE
    00005 (Object-oriented Graphics Rendering Engine)
    00006 For the latest info, see http://www.ogre3d.org/
    00007
    00008 Copyright (c) 2000-2012 Torus Knot Software Ltd
    00009
    00010 Permission is hereby granted, free of charge, to any person obtaining a copy
    00011 of this software and associated documentation files (the "Software"), to deal
    00012 in the Software without restriction, including without limitation the rights
    00013 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    00014 copies of the Software, and to permit persons to whom the Software is
    00015 furnished to do so, subject to the following conditions:
    00016
    00017 The above copyright notice and this permission notice shall be included in
    00018 all copies or substantial portions of the Software.
    00019
    00020 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    00021 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    00022 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    00023 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    00024 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    00025 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    00026 THE SOFTWARE.
    00027 -----------------------------------------------------------------------------
    00028 */
    00029 #ifndef __D3D11RENDERWINDOW_H__
    00030 #define __D3D11RENDERWINDOW_H__
    00031
    00032 #include "OgreD3D11Prerequisites.h"
    00033 #include "OgreRenderWindow.h"
    00034
    00035
    00036 namespace Ogre
    00037 {
    00038     class D3D11RenderWindow : public RenderWindow
    00039     {
    00040     public:
    00047         D3D11RenderWindow(HINSTANCE instance, D3D11Device & device, IDXGIFactory1*  pDXGIFactory);
    00048         ~D3D11RenderWindow();
    00049         void create(const String& name, unsigned int width, unsigned int height,
    00050             bool fullScreen, const NameValuePairList *miscParams);
    00051         void setFullscreen(bool fullScreen, unsigned int width, unsigned int height);
    00052         void destroy(void);
    00053         bool isVisible() const;
    00054         bool isClosed() const { return mClosed; }
    00055         bool isHidden() const { return mHidden; }
    00056         void setHidden(bool hidden);
    00057         void reposition(int left, int top);
    00058         void resize(unsigned int width, unsigned int height);
    00059         void swapBuffers( bool waitForVSync = true );
    00060         HWND getWindowHandle() const;
    00061
    00062         void getCustomAttribute( const String& name, void* pData );
    00065         virtual void copyContentsToMemory(const PixelBox &dst, FrameBuffer buffer);
    00066         bool requiresTextureFlipping() const;
    00067
    00068         // Method for dealing with resize / move & 3d library
    00069         void windowMovedOrResized();
    00070
    00072         DXGI_SWAP_CHAIN_DESC* getPresentationParameters(void);
    00073
    00075         void update(bool swap);
    00076
    00079         void createD3DResources();
    00080
    00083         void destroyD3DResources();
    00084
    00086         bool _getSwitchingFullscreen() const;
    00088         void _finishSwitchingFullscreen();
    00089
    00090
    00091     protected:
    00092         HINSTANCE mInstance;            // Process instance
    00093         D3D11Device & mDevice;          // D3D11 driver
    00094         IDXGIFactory1*  mpDXGIFactory;
    00095         HWND    mHWnd;                  // Win32 Window handle
    00096         bool    mIsExternal;            // window not created by Ogre
    00097         bool    mSizing;
    00098         bool    mClosed;
    00099         bool    mHidden;
    00100         bool    mIsSwapChain;           // Is this a secondary window?
    00101         bool    mSwitchingFullscreen;   // Are we switching from fullscreen to windowed or vice versa
    00102
    00103         // -------------------------------------------------------
    00104         // DirectX-specific
    00105         // -------------------------------------------------------
    00106
    00107         // Pointer to swap chain, only valid if mIsSwapChain
    00108         IDXGISwapChain * mpSwapChain;
    00109         DXGI_SWAP_CHAIN_DESC md3dpp;
    00110         DXGI_SAMPLE_DESC mFSAAType;
    00111         //DWORD mFSAAQuality;
    00112         UINT mDisplayFrequency;
    00113         bool mVSync;
    00114         unsigned int mVSyncInterval;
    00115         bool mUseNVPerfHUD;
    00116         ID3D11RenderTargetView*     mRenderTargetView;
    00117         ID3D11DepthStencilView*     mDepthStencilView;
    00118         ID3D11Texture2D*            mpBackBuffer;
    00119
    00120         // just check if the multisampling requested is supported by the device
    00121         bool _checkMultiSampleQuality(UINT SampleCount, UINT *outQuality, DXGI_FORMAT format);
    00122
    00123     };
    00124 }
    00125 #endif

Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:21