OgreD3D9RenderWindow.h
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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004     (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
    00008
    00009 Permission is hereby granted, free of charge, to any person obtaining a copy
    00010 of this software and associated documentation files (the "Software"), to deal
    00011 in the Software without restriction, including without limitation the rights
    00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    00013 copies of the Software, and to permit persons to whom the Software is
    00014 furnished to do so, subject to the following conditions:
    00015
    00016 The above copyright notice and this permission notice shall be included in
    00017 all copies or substantial portions of the Software.
    00018
    00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    00025 THE SOFTWARE.
    00026 -----------------------------------------------------------------------------
    00027 */
    00028 #ifndef __D3D9RENDERWINDOW_H__
    00029 #define __D3D9RENDERWINDOW_H__
    00030
    00031 #include "OgreD3D9Prerequisites.h"
    00032 #include "OgreRenderWindow.h"
    00033 #include "OgreD3D9Device.h"
    00034
    00035 namespace Ogre
    00036 {
    00037     class _OgreD3D9Export D3D9RenderWindow : public RenderWindow
    00038     {
    00039     public:
    00046         D3D9RenderWindow                    (HINSTANCE instance);
    00047         ~D3D9RenderWindow                   ();
    00048
    00049
    00050         void                create              (const String& name, unsigned int width, unsigned int height,
    00051                                                  bool fullScreen, const NameValuePairList *miscParams);
    00052         void                setFullscreen       (bool fullScreen, unsigned int width, unsigned int height);
    00053         void                destroy             (void);
    00054         bool                isActive            () const;
    00055         bool                isVisible           () const;
    00056         bool                isClosed            () const { return mClosed; }
    00057         bool                isVSync             () const { return mVSync; }
    00058         bool                isHidden            () const { return mHidden; }
    00059         void                setHidden           (bool hidden);
    00060         void                setVSyncEnabled     (bool vsync);
    00061         bool                isVSyncEnabled      () const;
    00062         void                setVSyncInterval    (unsigned int interval);
    00063         unsigned int        getVSyncInterval    () const;
    00064         void                reposition          (int left, int top);
    00065         void                resize              (unsigned int width, unsigned int height);
    00066         void                swapBuffers         ( bool waitForVSync = true );
    00067         HWND                getWindowHandle     () const { return mHWnd; }
    00068         IDirect3DDevice9*   getD3D9Device       ();
    00069         D3D9Device*         getDevice           ();
    00070         void                setDevice           (D3D9Device* device);
    00071
    00072         void                getCustomAttribute  (const String& name, void* pData);
    00073
    00076         void                copyContentsToMemory    (const PixelBox &dst, FrameBuffer buffer);
    00077         bool                requiresTextureFlipping () const { return false; }
    00078
    00079         // Method for dealing with resize / move & 3d library
    00080         void                windowMovedOrResized    ();
    00081
    00083         void                buildPresentParameters  (D3DPRESENT_PARAMETERS* presentParams);
    00084
    00085
    00087         void _beginUpdate();
    00088
    00090         void _updateViewport(Viewport* viewport, bool updateStatistics = true);
    00091
    00093         void _endUpdate();
    00094
    00096         IDirect3DSurface9* getRenderSurface();
    00097
    00099         bool _getSwitchingFullscreen() const;
    00100
    00102         void _finishSwitchingFullscreen();
    00103
    00105         bool isDepthBuffered() const;
    00106
    00108         bool isNvPerfHUDEnable() const;
    00109
    00111         bool _validateDevice();
    00112
    00113         void adjustWindow(unsigned int clientWidth, unsigned int clientHeight,
    00114             unsigned int* winWidth, unsigned int* winHeight);
    00115
    00116     protected:
    00118         void updateWindowRect();
    00119
    00121         DWORD getWindowStyle(bool fullScreen) const { if (fullScreen) return mFullscreenWinStyle; return mWindowedWinStyle; }
    00122
    00123     protected:
    00124         HINSTANCE                   mInstance;              // Process instance
    00125         D3D9Device*                 mDevice;                // D3D9 device wrapper class.
    00126         bool                        mDeviceValid;           // Device was validation succeeded.
    00127         HWND                        mHWnd;                  // Win32 Window handle
    00128         bool                        mIsExternal;            // window not created by Ogre
    00129         bool                        mClosed;                // Is this window destroyed.
    00130         bool                        mHidden;                // True if this is hidden render window.
    00131         bool                        mSwitchingFullscreen;   // Are we switching from fullscreen to windowed or vice versa
    00132         D3DMULTISAMPLE_TYPE         mFSAAType;              // AA type.
    00133         DWORD                       mFSAAQuality;           // AA quality.
    00134         UINT                        mDisplayFrequency;      // Display frequency.
    00135         bool                        mVSync;                 // Use vertical sync or not.
    00136         unsigned int                mVSyncInterval;         // The vsync interval.
    00137         bool                        mUseNVPerfHUD;          // Use NV Perf HUD.
    00138         DWORD                       mWindowedWinStyle;      // Windowed mode window style flags.
    00139         DWORD                       mFullscreenWinStyle;    // Fullscreen mode window style flags.
    00140         unsigned int                mDesiredWidth;          // Desired width after resizing
    00141         unsigned int                mDesiredHeight;         // Desired height after resizing
    00142     };
    00143 }
    00144 #endif

Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:21