Ogre::D3D11RenderSystem::sD3DTextureStageDesc Struct Reference

structure holding texture unit settings for every stage More...

List of all members.

## Public Attributes

TextureType | type
| the type of the texture
size_t | coordIndex
| which texCoordIndex to use
TexCoordCalcMethod | autoTexCoordType
| type of auto tex. calc. used
const Frustum * | frustum
| Frustum, used if the above is projection.
LayerBlendModeEx | layerBlendMode
ID3D11ShaderResourceView * | pTex
| texture
D3D11_SAMPLER_DESC | samplerDesc
D3D11_SAMPLER_DESC | currentSamplerDesc
bool | used

## Detailed Description

structure holding texture unit settings for every stage

Definition at line 152 of file OgreD3D11RenderSystem.h.

## Member Data Documentation

TexCoordCalcMethod Ogre::D3D11RenderSystem::sD3DTextureStageDesc::autoTexCoordType

type of auto tex. calc. used

Definition at line 160 of file OgreD3D11RenderSystem.h.

size_t Ogre::D3D11RenderSystem::sD3DTextureStageDesc::coordIndex

which texCoordIndex to use

Definition at line 158 of file OgreD3D11RenderSystem.h.

D3D11_SAMPLER_DESC Ogre::D3D11RenderSystem::sD3DTextureStageDesc::currentSamplerDesc

Definition at line 169 of file OgreD3D11RenderSystem.h.

const Frustum* Ogre::D3D11RenderSystem::sD3DTextureStageDesc::frustum

Frustum, used if the above is projection.

Definition at line 162 of file OgreD3D11RenderSystem.h.

LayerBlendModeEx Ogre::D3D11RenderSystem::sD3DTextureStageDesc::layerBlendMode

Definition at line 164 of file OgreD3D11RenderSystem.h.

ID3D11ShaderResourceView* Ogre::D3D11RenderSystem::sD3DTextureStageDesc::pTex

texture

Definition at line 167 of file OgreD3D11RenderSystem.h.

D3D11_SAMPLER_DESC Ogre::D3D11RenderSystem::sD3DTextureStageDesc::samplerDesc

Definition at line 168 of file OgreD3D11RenderSystem.h.

TextureType Ogre::D3D11RenderSystem::sD3DTextureStageDesc::type

the type of the texture

Definition at line 156 of file OgreD3D11RenderSystem.h.

bool Ogre::D3D11RenderSystem::sD3DTextureStageDesc::used

Definition at line 171 of file OgreD3D11RenderSystem.h.

The documentation for this struct was generated from the following file:

- OgreD3D11RenderSystem.h

Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:46