OgreShaderScriptTranslator.h
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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004 (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org
    00006
    00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
    00008 Permission is hereby granted, free of charge, to any person obtaining a copy
    00009 of this software and associated documentation files (the "Software"), to deal
    00010 in the Software without restriction, including without limitation the rights
    00011 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    00012 copies of the Software, and to permit persons to whom the Software is
    00013 furnished to do so, subject to the following conditions:
    00014
    00015 The above copyright notice and this permission notice shall be included in
    00016 all copies or substantial portions of the Software.
    00017
    00018 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    00019 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    00020 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    00021 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    00022 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    00023 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    00024 THE SOFTWARE.
    00025 -----------------------------------------------------------------------------
    00026 */
    00027 #ifndef _ShaderScriptTranslator_
    00028 #define _ShaderScriptTranslator_
    00029
    00030 #include "OgreShaderPrerequisites.h"
    00031 #include "OgreScriptTranslator.h"
    00032 #include "OgreScriptCompiler.h"
    00033
    00034 namespace Ogre {
    00035 namespace RTShader {
    00036
    00047 class _OgreRTSSExport SGScriptTranslator : public ScriptTranslator
    00048 {
    00049 public:
    00050
    00051     SGScriptTranslator();
    00052
    00056     virtual void translate(ScriptCompiler *compiler, const AbstractNodePtr &node);
    00057
    00061     using ScriptTranslator::getBoolean;
    00062
    00066     using ScriptTranslator::getString;
    00067
    00071     using ScriptTranslator::getReal;
    00072
    00076     using ScriptTranslator::getFloat;
    00077
    00081     using ScriptTranslator::getInt;
    00082
    00086     using ScriptTranslator::getUInt;
    00087
    00091     using ScriptTranslator::getColour;
    00092
    00104     virtual SubRenderState* getGeneratedSubRenderState(const String& typeName);
    00105
    00106
    00107 protected:
    00113     void translatePass(ScriptCompiler *compiler, const AbstractNodePtr &node);
    00114
    00120     void translateTextureUnit(ScriptCompiler *compiler, const AbstractNodePtr &node);
    00121
    00130     void addSubRenderState(SubRenderState* newSubRenderState,
    00131         const String& dstTechniqueSchemeName, const String& materialName,
    00132         const String& groupName, unsigned short passIndex);
    00133
    00134
    00135 protected:
    00136
    00137     //Render state created as a result of the current node being parsed
    00138     RenderState* mGeneratedRenderState;
    00139
    00140 };
    00141
    00142 }
    00143 }
    00144
    00145 #endif

Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:24