OgreSDLWindow.h
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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004     (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
    00008
    00009 Permission is hereby granted, free of charge, to any person obtaining a copy
    00010 of this software and associated documentation files (the "Software"), to deal
    00011 in the Software without restriction, including without limitation the rights
    00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    00013 copies of the Software, and to permit persons to whom the Software is
    00014 furnished to do so, subject to the following conditions:
    00015
    00016 The above copyright notice and this permission notice shall be included in
    00017 all copies or substantial portions of the Software.
    00018
    00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    00025 THE SOFTWARE.
    00026 -----------------------------------------------------------------------------
    00027 */
    00028
    00029 #ifndef __SDLWindow_H__
    00030 #define __SDLWindow_H__
    00031
    00032 #include "OgreSDLPrerequisites.h"
    00033 #include "OgreRenderWindow.h"
    00034
    00035 namespace Ogre {
    00036     class _OgrePrivate SDLWindow : public RenderWindow
    00037     {
    00038     private:
    00039         SDL_Surface* mScreen;
    00040         bool mActive;
    00041         bool mClosed;
    00042
    00043         // Process pending events
    00044         void processEvents(void);
    00045
    00046         int (*glXGetVideoSyncSGI) (unsigned int *);
    00047         int (*glXWaitVideoSyncSGI) (int, int, unsigned int *);
    00048
    00049     public:
    00050         SDLWindow();
    00051         ~SDLWindow();
    00052
    00053         void create(const String& name, unsigned int width, unsigned int height,
    00054                 bool fullScreen, const NameValuePairList *miscParams);
    00056         void destroy(void);
    00058         bool isActive(void) const;
    00060         bool isClosed(void) const;
    00062         void reposition(int left, int top);
    00064         void resize(unsigned int width, unsigned int height);
    00066         void swapBuffers(bool waitForVSync);
    00067
    00069         void copyContentsToMemory(const PixelBox &dst, FrameBuffer buffer);
    00070
    00073         void getCustomAttribute( const String& name, void* pData )
    00074         {
    00075             // NOOP
    00076         }
    00077
    00078         bool requiresTextureFlipping() const { return false; }
    00079
    00080         bool isFullScreen(void) const
    00081         {
    00082             return ( mScreen->flags & SDL_FULLSCREEN ) == SDL_FULLSCREEN;
    00083         }
    00084     };
    00085 }
    00086
    00087 #endif
    00088

Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:23