OgreShaderFFPRenderStateBuilder.h
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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004 (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org
    00006
    00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
    00008 Permission is hereby granted, free of charge, to any person obtaining a copy
    00009 of this software and associated documentation files (the "Software"), to deal
    00010 in the Software without restriction, including without limitation the rights
    00011 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    00012 copies of the Software, and to permit persons to whom the Software is
    00013 furnished to do so, subject to the following conditions:
    00014
    00015 The above copyright notice and this permission notice shall be included in
    00016 all copies or substantial portions of the Software.
    00017
    00018 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    00019 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    00020 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    00021 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    00022 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    00023 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    00024 THE SOFTWARE.
    00025 -----------------------------------------------------------------------------
    00026 */
    00027 #ifndef _ShaderFFPRenderStateBuilder_
    00028 #define _ShaderFFPRenderStateBuilder_
    00029
    00030 #include "OgreShaderPrerequisites.h"
    00031 #ifdef RTSHADER_SYSTEM_BUILD_CORE_SHADERS
    00032 #include "OgreSingleton.h"
    00033 #include "OgreShaderGenerator.h"
    00034
    00035 namespace Ogre {
    00036 namespace RTShader {
    00037
    00038
    00050 class _OgreRTSSExport FFPRenderStateBuilder : public Singleton<FFPRenderStateBuilder>, public RTShaderSystemAlloc
    00051 {
    00052 // Interface.
    00053 public:
    00054     FFPRenderStateBuilder();
    00055     ~FFPRenderStateBuilder();
    00056
    00072     static FFPRenderStateBuilder& getSingleton();
    00073
    00089     static FFPRenderStateBuilder* getSingletonPtr();
    00090
    00091
    00096     bool initialize();
    00097
    00101     void finalize();
    00102
    00108     void buildRenderState(ShaderGenerator::SGPass* sgPass, TargetRenderState* renderState);
    00109
    00110
    00111 // Protected types.
    00112 protected:
    00113     typedef vector<SubRenderStateFactory*>::type                SubRenderStateFactoryList;
    00114     typedef SubRenderStateFactoryList::iterator                 SubRenderStateFactoryIterator;
    00115     typedef SubRenderStateFactoryList::const_iterator           SubRenderStateFactoryConstIterator;
    00116
    00117 // Protected methods.
    00118 protected:
    00119
    00123     void buildFFPSubRenderState(int subRenderStateOrder, const String& subRenderStateType,
    00124                                                  ShaderGenerator::SGPass* sgPass, TargetRenderState* renderState);
    00125
    00129     void resolveColourStageFlags(ShaderGenerator::SGPass* sgPass, TargetRenderState* renderState);
    00130
    00131
    00132 // Attributes.
    00133 protected:
    00134     // All factories needed by the FFP.
    00135     SubRenderStateFactoryList mFFPSubRenderStateFactoyList;
    00136
    00137 };
    00138
    00139
    00143 }
    00144 }
    00145
    00146 #endif
    00147 #endif

Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:23