include/EGL/WIN32/OgreWin32EGLSupport.h
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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004 (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright (c) 2008 Renato Araujo Oliveira Filho <renatox@gmail.com>
    00008 Copyright (c) 2000-2012 Torus Knot Software Ltd
    00009
    00010 Permission is hereby granted, free of charge, to any person obtaining a copy
    00011 of this software and associated documentation files (the "Software"), to deal
    00012 in the Software without restriction, including without limitation the rights
    00013 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    00014 copies of the Software, and to permit persons to whom the Software is
    00015 furnished to do so, subject to the following conditions:
    00016
    00017 The above copyright notice and this permission notice shall be included in
    00018 all copies or substantial portions of the Software.
    00019
    00020 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    00021 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    00022 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    00023 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    00024 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    00025 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    00026 THE SOFTWARE.
    00027 -----------------------------------------------------------------------------
    00028 */
    00029
    00030 #ifndef __WIN32EGLSupport_H__
    00031 #define __WIN32EGLSupport_H__
    00032
    00033
    00034 #include "OgreEGLSupport.h"
    00035
    00036 namespace Ogre {
    00037     class _OgrePrivate Win32EGLSupport : public EGLSupport
    00038     {
    00039     protected:
    00040
    00041         //Removed createEGLWindow because it was easier to just call
    00042         //new Win32EGLWindow in the code to get the native version
    00043         //virtual EGLWindow* createEGLWindow( EGLSupport * support);
    00044
    00045         public:
    00046             Win32EGLSupport();
    00047             virtual ~Win32EGLSupport();
    00048
    00049             virtual GLESPBuffer* createPBuffer(PixelComponentType format,
    00050                 size_t width, size_t height);
    00051             virtual void switchMode(uint& width, uint& height, short& frequency);
    00052
    00053             RenderWindow* newWindow(const String& name,
    00054                                     unsigned int width, unsigned int height,
    00055                                     bool fullScreen,
    00056                                     const NameValuePairList *miscParams = 0);
    00057
    00058             //Moved getNativeDisplay to native class
    00059             NativeDisplayType getNativeDisplay();
    00060
    00061             //This sets up the native variables then calls EGLSupport::getGLDisplay
    00062             EGLDisplay getGLDisplay();
    00063
    00064     };
    00065 }
    00066
    00067 #endif

Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:24