OgreD3D11GpuProgram.h
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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004 (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
    00008
    00009 Permission is hereby granted, free of charge, to any person obtaining a copy
    00010 of this software and associated documentation files (the "Software"), to deal
    00011 in the Software without restriction, including without limitation the rights
    00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    00013 copies of the Software, and to permit persons to whom the Software is
    00014 furnished to do so, subject to the following conditions:
    00015
    00016 The above copyright notice and this permission notice shall be included in
    00017 all copies or substantial portions of the Software.
    00018
    00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    00025 THE SOFTWARE.
    00026 -----------------------------------------------------------------------------
    00027 */
    00028 #ifndef __D3D11GpuProgram_H_
    00029 #define __D3D11GpuProgram_H_
    00030
    00031 // Precompiler options
    00032 #include "OgreD3D11Prerequisites.h"
    00033 #include "OgreGpuProgram.h"
    00034
    00035 namespace Ogre {
    00036
    00038     class D3D11GpuProgram : public GpuProgram
    00039     {
    00040     protected:
    00041         D3D11Device & mDevice;
    00042     public:
    00043         D3D11GpuProgram(ResourceManager* creator, const String& name, ResourceHandle handle,
    00044             const String& group, bool isManual, ManualResourceLoader* loader, D3D11Device & device);
    00045
    00046     protected:
    00048         void loadImpl(void);
    00050         void loadFromSource(void);
    00052         virtual void loadFromMicrocode(ID3D10Blob *  microcode) = 0;
    00053
    00054
    00055     };
    00056
    00058     class D3D11GpuVertexProgram : public D3D11GpuProgram
    00059     {
    00060     protected:
    00061         ID3D11VertexShader * mVertexShader;
    00062     public:
    00063         D3D11GpuVertexProgram(ResourceManager* creator, const String& name, ResourceHandle handle,
    00064             const String& group, bool isManual, ManualResourceLoader* loader, D3D11Device & device);
    00065         ~D3D11GpuVertexProgram();
    00067         ID3D11VertexShader * getVertexShader(void) const;
    00068     protected:
    00070         void unloadImpl(void);
    00071         void loadFromMicrocode(ID3D10Blob *  microcode);
    00072     };
    00073
    00075     class D3D11GpuFragmentProgram : public D3D11GpuProgram
    00076     {
    00077     protected:
    00078         ID3D11PixelShader * mPixelShader;
    00079     public:
    00080         D3D11GpuFragmentProgram(ResourceManager* creator, const String& name, ResourceHandle handle,
    00081             const String& group, bool isManual, ManualResourceLoader* loader, D3D11Device & device);
    00082         ~D3D11GpuFragmentProgram();
    00084         ID3D11PixelShader * getPixelShader(void) const;
    00085     protected:
    00087         void unloadImpl(void);
    00088         void loadFromMicrocode(ID3D10Blob *  microcode);
    00089     };
    00096     class _OgreExport D3D11GpuProgramPtr : public SharedPtr<D3D11GpuProgram>
    00097     {
    00098     public:
    00099         D3D11GpuProgramPtr() : SharedPtr<D3D11GpuProgram>() {}
    00100         explicit D3D11GpuProgramPtr(D3D11GpuProgram* rep) : SharedPtr<D3D11GpuProgram>(rep) {}
    00101         D3D11GpuProgramPtr(const D3D11GpuProgramPtr& r) : SharedPtr<D3D11GpuProgram>(r) {}
    00102         D3D11GpuProgramPtr(const ResourcePtr& r) : SharedPtr<D3D11GpuProgram>()
    00103         {
    00104             // lock & copy other mutex pointer
    00105             OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
    00106                 OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
    00107                 pRep = static_cast<D3D11GpuProgram*>(r.getPointer());
    00108             pUseCount = r.useCountPointer();
    00109             if (pUseCount)
    00110             {
    00111                 ++(*pUseCount);
    00112             }
    00113         }
    00114
    00116         D3D11GpuProgramPtr& operator=(const ResourcePtr& r)
    00117         {
    00118             if (pRep == static_cast<D3D11GpuProgram*>(r.getPointer()))
    00119                 return *this;
    00120             release();
    00121             // lock & copy other mutex pointer
    00122             OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
    00123                 OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
    00124                 pRep = static_cast<D3D11GpuProgram*>(r.getPointer());
    00125             pUseCount = r.useCountPointer();
    00126             if (pUseCount)
    00127             {
    00128                 ++(*pUseCount);
    00129             }
    00130             return *this;
    00131         }
    00132     };
    00133
    00134 }
    00135
    00136
    00137 #endif

Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:21