OgreRotationalSpline.h
Go to the documentation of this file.

    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004     (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
    00008
    00009 Permission is hereby granted, free of charge, to any person obtaining a copy
    00010 of this software and associated documentation files (the "Software"), to deal
    00011 in the Software without restriction, including without limitation the rights
    00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    00013 copies of the Software, and to permit persons to whom the Software is
    00014 furnished to do so, subject to the following conditions:
    00015
    00016 The above copyright notice and this permission notice shall be included in
    00017 all copies or substantial portions of the Software.
    00018
    00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    00025 THE SOFTWARE.
    00026 -----------------------------------------------------------------------------
    00027 */
    00028 #ifndef __RotationalSpline_H__
    00029 #define __RotationalSpline_H__
    00030
    00031 #include "OgrePrerequisites.h"
    00032 #include "OgreQuaternion.h"
    00033
    00034 namespace Ogre {
    00035
    00057     class _OgreExport RotationalSpline
    00058     {
    00059     public:
    00060         RotationalSpline();
    00061         ~RotationalSpline();
    00062
    00064         void addPoint(const Quaternion& p);
    00065
    00067         const Quaternion& getPoint(unsigned short index) const;
    00068
    00070         unsigned short getNumPoints(void) const;
    00071
    00073         void clear(void);
    00074
    00079         void updatePoint(unsigned short index, const Quaternion& value);
    00080
    00088         Quaternion interpolate(Real t, bool useShortestPath=true);
    00089
    00095         Quaternion interpolate(unsigned int fromIndex, Real t, bool useShortestPath=true);
    00096
    00109         void setAutoCalculate(bool autoCalc);
    00110
    00116         void recalcTangents(void);
    00117
    00118     protected:
    00119
    00120         bool mAutoCalc;
    00121
    00122
    00123
    00124         vector<Quaternion>::type mPoints;
    00125         vector<Quaternion>::type mTangents;
    00126
    00127     };
    00128
    00132 }
    00133
    00134
    00135 #endif
    00136

Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:23