OgreEAGL2Support.h
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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004 (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
    00008
    00009 Permission is hereby granted, free of charge, to any person obtaining a copy
    00010 of this software and associated documentation files (the "Software"), to deal
    00011 in the Software without restriction, including without limitation the rights
    00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    00013 copies of the Software, and to permit persons to whom the Software is
    00014 furnished to do so, subject to the following conditions:
    00015
    00016 The above copyright notice and this permission notice shall be included in
    00017 all copies or substantial portions of the Software.
    00018
    00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    00025 THE SOFTWARE.
    00026 -----------------------------------------------------------------------------
    00027 */
    00028
    00029 #ifndef __EAGL2Support_H__
    00030 #define __EAGL2Support_H__
    00031
    00032 #include "OgreGLES2Support.h"
    00033
    00034 #ifdef __OBJC__
    00035 // Forward declarations
    00036 @class CAEAGLLayer;
    00037 @class UIWindow;
    00038 @class NSString;
    00039 typedef UIWindow *NativeWindowType;
    00040 #endif
    00041
    00042 namespace Ogre {
    00043     class EAGL2Window;
    00044     class EAGLES2Context;
    00045
    00046     template<class C> void removeDuplicates(C& c)
    00047     {
    00048         std::sort(c.begin(), c.end());
    00049         typename C::iterator p = std::unique(c.begin(), c.end());
    00050         c.erase(p, c.end());
    00051     }
    00052
    00053     class _OgrePrivate EAGL2Support : public GLES2Support
    00054     {
    00055         protected:
    00056         public:
    00057             EAGL2Support();
    00058             virtual ~EAGL2Support();
    00059
    00060             void start(void);
    00061             void stop(void);
    00062             void addConfig(void);
    00063             String validateConfig(void);
    00064             virtual String getDisplayName(void);
    00065             CFDictionaryRef chooseGLConfig(const GLint *attribList, GLint *nElements);
    00066             GLint getGLConfigAttrib(CFDictionaryRef fbConfig, GLint attribute, GLint *value);
    00067             void * getProcAddress(const Ogre::String& name);
    00068             RenderWindow * createWindow(bool autoCreateWindow,
    00069                                            GLES2RenderSystem *renderSystem,
    00070                                            const String& windowTitle);
    00071
    00072             RenderWindow * newWindow(const String& name,
    00073                                         unsigned int width, unsigned int height,
    00074                                         bool fullScreen,
    00075                                         const NameValuePairList *miscParams = 0);
    00076
    00077 #ifdef __OBJC__
    00078             bool portraitIsSupported(void);
    00079             bool interfaceOrientationIsSupported(NSString *orientation);
    00080
    00081             EAGLES2Context * createNewContext(CFDictionaryRef &glconfig, CAEAGLLayer *drawable, EAGLSharegroup *group) const;
    00082             CFDictionaryRef getGLConfigFromContext(EAGLES2Context context);
    00083             CFDictionaryRef getGLConfigFromDrawable(CAEAGLLayer *drawable, unsigned int *w, unsigned int *h);
    00084 #endif
    00085             CFDictionaryRef selectGLConfig(const int* minAttribs, const int *maxAttribs);
    00086     };
    00087 }
    00088
    00089 #endif

Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:21