OgreGLES2FBORenderTexture.h File Reference
`#include "OgreGLES2RenderTexture.h"`
`#include "OgreGLES2Context.h"`
`#include "OgreGLES2FrameBufferObject.h"`

Go to the source code of this file.

## Classes

class | Ogre::GLES2FBORenderTexture
| RenderTexture for GL ES 2 FBO. More...
class | Ogre::GLES2FBOManager
| Factory for GL ES 2 Frame Buffer Objects, and related things. More...
struct | Ogre::GLES2FBOManager::FormatProperties
| Frame Buffer Object properties for a certain texture format. More...
struct | Ogre::GLES2FBOManager::FormatProperties::Mode
| Allowed modes/properties for this pixel format. More...
struct | Ogre::GLES2FBOManager::RBFormat
| Stencil and depth renderbuffers of the same format are re-used between surfaces of the same size and format. More...
struct | Ogre::GLES2FBOManager::RBRef

## Namespaces

namespace | Ogre

Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:24