OgreShaderMaterialSerializerListener.h
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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004 (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org
    00006
    00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
    00008 Permission is hereby granted, free of charge, to any person obtaining a copy
    00009 of this software and associated documentation files (the "Software"), to deal
    00010 in the Software without restriction, including without limitation the rights
    00011 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    00012 copies of the Software, and to permit persons to whom the Software is
    00013 furnished to do so, subject to the following conditions:
    00014
    00015 The above copyright notice and this permission notice shall be included in
    00016 all copies or substantial portions of the Software.
    00017
    00018 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    00019 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    00020 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    00021 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    00022 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    00023 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    00024 THE SOFTWARE.
    00025 -----------------------------------------------------------------------------
    00026 */
    00027 #ifndef _ShaderMaterialSerializerListener_
    00028 #define _ShaderMaterialSerializerListener_
    00029
    00030 #include "OgreShaderPrerequisites.h"
    00031 #include "OgreMaterialSerializer.h"
    00032 #include "OgreShaderGenerator.h"
    00033
    00034 namespace Ogre {
    00035 namespace RTShader {
    00036
    00047 class _OgreRTSSExport SGMaterialSerializerListener : public MaterialSerializer::Listener, public RTShaderSystemAlloc
    00048 {
    00049
    00050 // Interface.
    00051 public:
    00052
    00056     virtual void materialEventRaised(MaterialSerializer* ser,
    00057         MaterialSerializer::SerializeEvent event, bool& skip, const Material* mat);
    00058
    00062     virtual void techniqueEventRaised(MaterialSerializer* ser,
    00063         MaterialSerializer::SerializeEvent event, bool& skip, const Technique* tech);
    00064
    00068     virtual void passEventRaised(MaterialSerializer* ser,
    00069         MaterialSerializer::SerializeEvent event, bool& skip, const Pass* tech);
    00070
    00074     virtual void textureUnitStateEventRaised(MaterialSerializer* ser,
    00075         MaterialSerializer::SerializeEvent event, bool& skip, const TextureUnitState* textureUnit);
    00076
    00077 // Types.
    00078 protected:
    00079     typedef vector<ShaderGenerator::SGPass*>::type  SGPassList;
    00080     typedef SGPassList::iterator                    SGPassListIterator;
    00081     typedef SGPassList::const_iterator              SGPassListConstIterator;
    00082
    00083 // Protected methods.
    00084 protected:
    00086     SGMaterialSerializerListener();
    00087     ~SGMaterialSerializerListener();
    00088
    00090     void createSGPassList(Material* mat, SGPassList& passList);
    00091
    00093     ShaderGenerator::SGPass*    getShaderGeneratedPass  (const Pass* srcPass);
    00094
    00095
    00096 // Attributes.
    00097 protected:
    00098     // The current source material that is being written.
    00099     Material* mSourceMaterial;
    00100     // List of SGPass instances composing this material.
    00101     SGPassList mSGPassList;
    00102
    00103
    00104 private:
    00105     friend class ShaderGenerator;
    00106 };
    00107
    00108 }
    00109 }
    00110
    00111 #endif

Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:23