OgreD3D11VertexDeclaration.h
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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004 (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
    00008
    00009 Permission is hereby granted, free of charge, to any person obtaining a copy
    00010 of this software and associated documentation files (the "Software"), to deal
    00011 in the Software without restriction, including without limitation the rights
    00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    00013 copies of the Software, and to permit persons to whom the Software is
    00014 furnished to do so, subject to the following conditions:
    00015
    00016 The above copyright notice and this permission notice shall be included in
    00017 all copies or substantial portions of the Software.
    00018
    00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    00025 THE SOFTWARE.
    00026 -----------------------------------------------------------------------------
    00027 */
    00028 #ifndef __D3D11VERTEXDECLARATION_H__
    00029 #define __D3D11VERTEXDECLARATION_H__
    00030
    00031 #include "OgreD3D11Prerequisites.h"
    00032 #include "OgreHardwareVertexBuffer.h"
    00033 #include "OgreHighLevelGpuProgramManager.h"
    00034
    00035 namespace Ogre {
    00036
    00038     class D3D11VertexDeclaration : public VertexDeclaration
    00039     {
    00040     protected:
    00041         D3D11Device & mlpD3DDevice;
    00042
    00043         bool mNeedsRebuild;
    00044
    00045         typedef map<D3D11HLSLProgram*, ID3D11InputLayout*>::type ShaderToILayoutMap;
    00046         typedef ShaderToILayoutMap::iterator ShaderToILayoutMapIterator;
    00047         typedef map<D3D11HLSLProgram*, D3D11_INPUT_ELEMENT_DESC*>::type ShaderToInputDesc;
    00048         typedef ShaderToInputDesc::iterator ShaderToInputDescIterator;
    00049
    00050         ShaderToInputDesc  mD3delems;
    00051
    00052         ShaderToILayoutMap mShaderToILayoutMap;
    00053
    00056         ID3D11InputLayout   *  getILayoutByShader(D3D11HLSLProgram* boundVertexProgram, VertexBufferBinding* binding);
    00057     public:
    00058         D3D11VertexDeclaration(D3D11Device &  device);
    00059         ~D3D11VertexDeclaration();
    00060
    00062         const VertexElement& addElement(unsigned short source, size_t offset, VertexElementType theType,
    00063             VertexElementSemantic semantic, unsigned short index = 0);
    00064
    00066         const VertexElement& insertElement(unsigned short atPosition,
    00067             unsigned short source, size_t offset, VertexElementType theType,
    00068             VertexElementSemantic semantic, unsigned short index = 0);
    00069
    00071         void removeElement(unsigned short elem_index);
    00072
    00074         void removeElement(VertexElementSemantic semantic, unsigned short index = 0);
    00075
    00077         void removeAllElements(void);
    00078
    00079
    00081         void modifyElement(unsigned short elem_index, unsigned short source, size_t offset, VertexElementType theType,
    00082             VertexElementSemantic semantic, unsigned short index = 0);
    00083
    00084
    00085         D3D11_INPUT_ELEMENT_DESC * getD3DVertexDeclaration(D3D11HLSLProgram* boundVertexProgram, VertexBufferBinding* binding);
    00086         void bindToShader(D3D11HLSLProgram* boundVertexProgram, VertexBufferBinding* binding);
    00087
    00088     };
    00089
    00090 }
    00091
    00092 #endif

Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:21