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// Sandia Corporation. Under the terms of Contract
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#ifndef IOSS_Ioss_ShellLine2D3_h
#define IOSS_Ioss_ShellLine2D3_h

#include <Ioss_CodeTypes.h>       // for IntVector
#include <Ioss_ElementTopology.h> // for ElementTopology

// STL Includes

namespace Ioss {
  class ShellLine2D3 : public Ioss::ElementTopology
  {

  public:
    static constexpr auto name = "shellline2d3";

    static void factory();
    ~ShellLine2D3() override;

    ElementShape shape() const override { return ElementShape::LINE; }
    int          spatial_dimension() const override;
    int          parametric_dimension() const override;
    bool         is_element() const override { return true; }
    int          order() const override;

    int number_corner_nodes() const override;
    int number_nodes() const override;
    int number_edges() const override;
    int number_faces() const override;

    int number_nodes_edge(int edge = 0) const override;
    int number_nodes_face(int face = 0) const override;
    int number_edges_face(int face = 0) const override;

    Ioss::IntVector edge_connectivity(int edge_number) const override;
    Ioss::IntVector face_connectivity(int face_number) const override;
    Ioss::IntVector element_connectivity() const override;

    Ioss::ElementTopology *face_type(int face_number = 0) const override;
    Ioss::ElementTopology *edge_type(int edge_number = 0) const override;

  protected:
    ShellLine2D3();

  private:
    static ShellLine2D3 instance_;

    ShellLine2D3(const ShellLine2D3 &); // Do not implement
  };
}

#endif // IOSS_Ioss_ShellLine2D3_h
